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manual/modeling/modifiers/simulate/explode.rst
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| The Explode Modifier is used to alter the mesh geometry by moving/rotating its faces in a way that roughly | The Explode Modifier is used to alter the mesh geometry by moving/rotating its faces in a way that roughly | ||||
| tracks particles particles emitted by that object, making it look as if the mesh is being exploded | tracks particles emitted by that object, making it look as if the mesh is being exploded | ||||
| (broken apart and pushed outward). | (broken apart and pushed outward). | ||||
| For the Explode Modifier to have a visible effect, there needs to be particle system on it. | For the Explode Modifier to have a visible effect, there needs to be particle system on it. | ||||
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| More faces and more particles will mean more individual pieces. | More faces and more particles will mean more individual pieces. | ||||
| Here is a | Here is a | ||||
| `demo video <https://wiki.blender.org/index.php/Media:Manual - Explode Modifier - Exploding Cube - 2.5.ogg>`__ | `demo video <https://wiki.blender.org/uploads/7/7b/Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.ogg>`__ | ||||
| showing a cube with a particle system and Explode Modifier. | showing a cube with a particle system and Explode Modifier. | ||||
| (`Blend file <https://wiki.blender.org/index.php/Media:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.blend>`__) | (`Blend file <https://wiki.blender.org/index.php/Media:Manual_-_Explode_Modifier_-_Exploding_Cube_-_2.5.blend>`__) | ||||
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