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source/blender/blenkernel/intern/DerivedMesh.c
| Context not available. | |||||
| /* if (GPU_buffer_legacy(dm) ) */ /* TODO - VBO draw code, not high priority - campbell */ | /* if (GPU_buffer_legacy(dm) ) */ /* TODO - VBO draw code, not high priority - campbell */ | ||||
| { | { | ||||
| DEBUG_VBO("Using legacy code. drawNavMeshColored\n"); | DEBUG_VBO("Using legacy code. drawNavMeshColored\n"); | ||||
| //glShadeModel(GL_SMOOTH); | |||||
| glBegin(glmode = GL_QUADS); | glBegin(glmode = GL_QUADS); | ||||
| for (a = 0; a < dm->numTessFaceData; a++, mface++) { | for (a = 0; a < dm->numTessFaceData; a++, mface++) { | ||||
| int new_glmode = mface->v4 ? GL_QUADS : GL_TRIANGLES; | int new_glmode = mface->v4 ? GL_QUADS : GL_TRIANGLES; | ||||
| Context not available. | |||||