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manual/animation/shape_keys.rst
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| Select two objects, the Shape is copied to the active object. | Select two objects, the Shape is copied to the active object. | ||||
| Mirror Shape Key | Mirror Shape Key | ||||
| If your mesh is nice and symmetrical, in *Object* Mode, you can mirror the shape keys on the X axis. | If your mesh is nice and symmetrical, in *Object Mode*, you can mirror the shape keys on the X axis. | ||||
| This won't work unless the mesh vertices are perfectly symmetrical. | This won't work unless the mesh vertices are perfectly symmetrical. | ||||
| Use the :menuselection:`Mesh --> Symmetrize` function in *Edit* Mode. | Use the :menuselection:`Mesh --> Symmetrize` function in *Edit Mode*. | ||||
| Mirror Shape Key (Topology) | Mirror Shape Key (Topology) | ||||
| This is the same as *Mirror Shape Key* though it detects | This is the same as *Mirror Shape Key* though it detects | ||||
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