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manual/editors/3dview/object/modes.rst
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| *Modes* are a Blender-level object-oriented feature, | *Modes* are a Blender-level object-oriented feature, | ||||
| which means that whole Blender application is always in a singular mode, | which means that whole Blender application is always in a singular mode, | ||||
| and that the available modes vary depending on the selected active object's type - | and that the available modes vary depending on the selected active object's type - | ||||
| most of them only enable the default *Object* mode (like cameras, lamps, etc.). | most of them only enable the default *Object mode* (like cameras, lamps, etc.). | ||||
| Each mode is designed to edit an aspect of the selected object. See Tab. Blender's Modes below for details. | Each mode is designed to edit an aspect of the selected object. See Tab. Blender's Modes below for details. | ||||
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| .. warning:: | .. warning:: | ||||
| You can only select objects in *Object* mode. In all others,the current object selection is "locked" | You can only select objects in *Object mode*. In all others,the current object selection is "locked" | ||||
| (except, to some extent, with an armature's *Pose* mode). | (except, to some extent, with an armature's *Pose mode*). | ||||
| Modes might affect many things in Blender: | Modes might affect many things in Blender: | ||||
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| - They can modify the behavior of whole windows, like e.g. | - They can modify the behavior of whole windows, like e.g. | ||||
| the *UV/Image Editor* and *3D View*. | the *UV/Image Editor* and *3D View*. | ||||
| - They can modify the available header tools (menus and/or menu entries, as well as other controls...). | - They can modify the available header tools (menus and/or menu entries, as well as other controls...). | ||||
| For example, in the *3D View* window, the *Object* menu in *Object* mode changes to a *Mesh* menu in | For example, in the *3D View* window, the *Object* menu in *Object mode* changes to a *Mesh* menu in | ||||
| *Edit* mode (with an active mesh object!), and a *Paint* menu in *Vertex Paint* mode... | *Edit mode* (with an active mesh object!), and a *Paint* menu in *Vertex Paint mode*... | ||||
| .. list-table:: | .. list-table:: | ||||
| Blender's Modes | Blender's Modes | ||||
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| (i.e. vertices/edges/faces for meshes, control points for curves/surfaces, etc.) | (i.e. vertices/edges/faces for meshes, control points for curves/surfaces, etc.) | ||||
| * - .. figure:: /images/icons_sculpt-mode.png | * - .. figure:: /images/icons_sculpt-mode.png | ||||
| :width: 35px | :width: 35px | ||||
| - *Sculpt* Mode | - *Sculpt Mode* | ||||
| - *None* [1]_ | - *None* [1]_ | ||||
| - A mesh-only mode, that enables Blender's mesh 3D-sculpting tool. | - A mesh-only mode, that enables Blender's mesh 3D-sculpting tool. | ||||
| * - .. figure:: /images/icons_vertex-paint.png | * - .. figure:: /images/icons_vertex-paint.png | ||||
| :width: 35px | :width: 35px | ||||
| - *Vertex Paint* Mode | - *Vertex Paint Mode* | ||||
| - *None* [1]_ | - *None* [1]_ | ||||
| - A mesh-only mode, that allows you to set your mesh's vertices colors (i.e. to "paint" them). | - A mesh-only mode, that allows you to set your mesh's vertices colors (i.e. to "paint" them). | ||||
| * - .. figure:: /images/icons_texture-paint.png | * - .. figure:: /images/icons_texture-paint.png | ||||
| :width: 35px | :width: 35px | ||||
| - *Texture Paint* Mode | - *Texture Paint Mode* | ||||
| - *None* [1]_ | - *None* [1]_ | ||||
| - A mesh-only mode, that allows you to paint your mesh's texture directly on the model, in the 3D views. | - A mesh-only mode, that allows you to paint your mesh's texture directly on the model, in the 3D views. | ||||
| * - .. figure:: /images/icons_weight-paint.png | * - .. figure:: /images/icons_weight-paint.png | ||||
| :width: 35px | :width: 35px | ||||
| - *Weight Paint* Mode | - *Weight Paint Mode* | ||||
| - :kbd:`Ctrl-Tab` [2]_ | - :kbd:`Ctrl-Tab` [2]_ | ||||
| - A mesh-only mode, dedicated to vertex group weighting. | - A mesh-only mode, dedicated to vertex group weighting. | ||||
| * - .. figure:: /images/icons_particle-edit.png | * - .. figure:: /images/icons_particle-edit.png | ||||
| :width: 35px | :width: 35px | ||||
| - *Particle* Mode | - *Particle Mode* | ||||
| - *None* [1]_ | - *None* [1]_ | ||||
| - A mesh-only mode, dedicated to particle systems, useful with editable systems (hair). | - A mesh-only mode, dedicated to particle systems, useful with editable systems (hair). | ||||
| * - .. figure:: /images/icons_pose-mode.png | * - .. figure:: /images/icons_pose-mode.png | ||||
| :width: 35px | :width: 35px | ||||
| - *Pose* Mode | - *Pose Mode* | ||||
| - :kbd:`Ctrl-Tab` [2]_ | - :kbd:`Ctrl-Tab` [2]_ | ||||
| - An armature only mode, dedicated to armature posing. | - An armature only mode, dedicated to armature posing. | ||||
| * - .. figure:: /images/icons_grease-pencil.png | * - .. figure:: /images/icons_grease-pencil.png | ||||
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| - A Grease Pencil only mode, dedicated to editing Grease Pencil strokes. | - A Grease Pencil only mode, dedicated to editing Grease Pencil strokes. | ||||
| .. [1] :kbd:`Tab` toggles *Edit* mode. | .. [1] :kbd:`Tab` toggles *Edit mode*. | ||||
| .. [2] :kbd:`Ctrl-Tab` switches between the *Weight Paint* (meshes) / *Pose* (armatures) modes, | .. [2] :kbd:`Ctrl-Tab` switches between the *Weight Paint mode* (meshes) / *Pose mode* (armatures) , | ||||
| and the other current one (by default, the *Object* mode). | and the other current one (by default, the *Object mode*). | ||||
| However, the same shortcut has other, internal meanings in some modes | However, the same shortcut has other, internal meanings in some modes | ||||
| (e.g. in *Sculpt* mode, it is used to select the current brush)... | (e.g. in *Sculpt mode*, it is used to select the current brush)... | ||||
| As you can see, using shortcuts to switch between modes can become quite tricky, especially with meshes... | As you can see, using shortcuts to switch between modes can become quite tricky, especially with meshes... | ||||
| We won't detail further more modes' usages here. | We won't detail further more modes' usages here. | ||||
| Most of them are tackled in the :doc:`modeling chapter </modeling/index>`, as they are mainly related to this topic. | Most of them are tackled in the :doc:`modeling chapter </modeling/index>`, as they are mainly related to this topic. | ||||
| The *Particle* mode is discussed in the :doc:`particle section </physics/particles/mode>`, | The *Particle mode* is discussed in the :doc:`particle section </physics/particles/mode>`, | ||||
| and the *Pose* and *Edit* modes for armatures, in the :doc:`rigging one </rigging/index>`. | and the *Pose mode* and *Edit mode* for armatures, in the :doc:`rigging one </rigging/index>`. | ||||
| .. note:: | .. note:: | ||||
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