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Changeset View
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Standalone View
manual/game_engine/camera/introduction.rst
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| The easiest way to accomplish this is to select your object and :kbd:`Tab` to | The easiest way to accomplish this is to select your object and :kbd:`Tab` to | ||||
| *Edit mode*. | *Edit mode*. | ||||
| Now select the vertex and :kbd:`Tab` back to *Object* mode. | Now select the vertex and :kbd:`Tab` back to *Object mode*. | ||||
| Next, without any objects selected, select the camera and, holding the :kbd:`Shift` key, | Next, without any objects selected, select the camera and, holding the :kbd:`Shift` key, | ||||
| select the object. :kbd:`Tab` into *Edit mode*, | select the object. :kbd:`Tab` into *Edit mode*, | ||||
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| Any object may also become a camera with whatever properties are set for the object. | Any object may also become a camera with whatever properties are set for the object. | ||||
| To make an object the camera, | To make an object the camera, | ||||
| in *Object* mode select the object and press :kbd:`Ctrl-Numpad0` on the numpad. | in *Object mode* select the object and press :kbd:`Ctrl-Numpad0` on the numpad. | ||||
| To reverse it, just select the camera and :kbd:`Ctrl-Numpad0` again. | To reverse it, just select the camera and :kbd:`Ctrl-Numpad0` again. | ||||
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