Changeset View
Changeset View
Standalone View
Standalone View
manual/modeling/meshes/editing/deforming/noise.rst
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| *Noise* permanently modifies your mesh according to the material texture. | *Noise* permanently modifies your mesh according to the material texture. | ||||
| Each click adds onto the current mesh. | Each click adds onto the current mesh. | ||||
| For a temporary effect, map the texture to Displacement for a render-time effect. | For a temporary effect, map the texture to Displacement for a render-time effect. | ||||
| In *Object* / *Edit* mode, your object will appear normal, but will render deformed. | In *Object mode* / *Edit mode*, your object will appear normal, but will render deformed. | ||||
| The deformation can be controlled by modifying the *Mapping* panel and/or the | The deformation can be controlled by modifying the *Mapping* panel and/or the | ||||
| texture's own panel (e.g. *Clouds*, *Marble*, etc.). | texture's own panel (e.g. *Clouds*, *Marble*, etc.). | ||||
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