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manual/modeling/meshes/smoothing.rst
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| The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, | The easiest way is to set an entire object as smooth or faceted by selecting a mesh object, | ||||
| and in *Object* mode, click *Smooth* in the *Tool Shelf*. | and in *Object mode*, click *Smooth* in the *Tool Shelf*. | ||||
| This button does not stay pressed; | This button does not stay pressed; | ||||
| it forces the assignment of the "smoothing" attribute to each face in the mesh, | it forces the assignment of the "smoothing" attribute to each face in the mesh, | ||||
| including when you add or delete geometry. | including when you add or delete geometry. | ||||
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