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manual/modeling/metas/editing.rst
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| Editing Metas | Editing Metas | ||||
| ************* | ************* | ||||
| When in *Edit* mode, the *Active Element* panel appears. | When in *Edit mode*, the *Active Element* panel appears. | ||||
| These settings apply only to the selected meta element. | These settings apply only to the selected meta element. | ||||
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| Hiding Elements | Hiding Elements | ||||
| =============== | =============== | ||||
| As in *Object* mode, you can hide the selected meta(s), | As in *Object mode*, you can hide the selected meta(s), | ||||
| and then reveal what was hidden. This is very handy for cleaning your views up a bit... Note | and then reveal what was hidden. This is very handy for cleaning your views up a bit... Note | ||||
| that the two red and green rings always remain visible in *Edit* mode, | that the two red and green rings always remain visible in *Edit mode*, | ||||
| as well as the select circle (in *Object* mode...). | as well as the select circle (in *Object mode*...). | ||||
| To hide the current selection, use :kbd:`H`, | To hide the current selection, use :kbd:`H`, | ||||
| the *Hide* toggle button in the *MetaBall tools*, | the *Hide* toggle button in the *MetaBall tools*, | ||||
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| Note that the resolution used for the new mesh is the *Wiresize* one, | Note that the resolution used for the new mesh is the *Wiresize* one, | ||||
| not the *Rendersize* one. | not the *Rendersize* one. | ||||
| To convert the meta, press :kbd:`Alt-C` in *Object* mode, and select *mesh* | To convert the meta, press :kbd:`Alt-C` in *Object mode*, and select *mesh* | ||||
| Object Families | Object Families | ||||
| =============== | =============== | ||||
| *Meta* objects have different behavior in *Object* mode than other object types - | *Meta* objects have different behavior in *Object mode* than other object types - | ||||
| they can be "regrouped" into so-called "families". | they can be "regrouped" into so-called "families". | ||||
| A "family" is a way to regroup several meta objects, | A "family" is a way to regroup several meta objects, | ||||
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