Changeset View
Changeset View
Standalone View
Standalone View
manual/painting_sculpting/painting/weight_paint/introduction.rst
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| Weight Painted Vertex Group | Weight Painted Vertex Group | ||||
| - You enter *Weight Paint* mode from the Mode Menu (:kbd:`Ctrl-Tab`). | - You enter *Weight Paint mode* from the Mode Menu (:kbd:`Ctrl-Tab`). | ||||
| The selected Mesh Object is displayed slightly shaded with a rainbow color spectrum. | The selected Mesh Object is displayed slightly shaded with a rainbow color spectrum. | ||||
| - The color visualizes the weights associated to each vertex in the active Vertex Group. | - The color visualizes the weights associated to each vertex in the active Vertex Group. | ||||
| Blue means unweighted; Red means fully weighted. | Blue means unweighted; Red means fully weighted. | ||||
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| You can choose between *Face Selection masking* (left icon) | You can choose between *Face Selection masking* (left icon) | ||||
| and *Vertex selection masking* (right icon). | and *Vertex selection masking* (right icon). | ||||
| *Select* mode has some advantages over the default *Weight Paint* mode: | *Select* mode has some advantages over the default *Weight Paint mode*: | ||||
| - The original mesh edges are drawn, even when modifiers are active. | - The original mesh edges are drawn, even when modifiers are active. | ||||
| - You can select faces to restrict painting to the vertices of the selected faces. | - You can select faces to restrict painting to the vertices of the selected faces. | ||||
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| *Pick up here for modifying automatically assigned weights.* | *Pick up here for modifying automatically assigned weights.* | ||||
| - Select the armature in 3D View, and bring the armature to *Pose* **mode** | - Select the armature in 3D View, and bring the armature to *Pose mode* | ||||
| (:kbd:`Ctrl-Tab`, or the 3D View window header mode selector). | (:kbd:`Ctrl-Tab`, or the 3D View window header mode selector). | ||||
| - Select a desired bone in the armature. | - Select a desired bone in the armature. | ||||
| - Select your mesh (using :kbd:`RMB`) and change immediately to *Weight Paint* mode. | - Select your mesh (using :kbd:`RMB`) and change immediately to *Weight Paint mode*. | ||||
| The mesh will be colored according to the weight (degree) that the selected bone movement affects the mesh. | The mesh will be colored according to the weight (degree) that the selected bone movement affects the mesh. | ||||
| Initially, it will be all blue (no effect). | Initially, it will be all blue (no effect). | ||||
| - Weight paint to your heart's content. | - Weight paint to your heart's content. | ||||
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| and fade out through the rainbow to blue for vertices farther away from the bone. | and fade out through the rainbow to blue for vertices farther away from the bone. | ||||
| You may select a different bone with :kbd:`RMB` while weight painting, | You may select a different bone with :kbd:`RMB` while weight painting, | ||||
| provided the armature was left in *Pose* mode as described above. | provided the armature was left in *Pose mode* as described above. | ||||
| This will activate the vertex group sharing the name with the selected bone, | This will activate the vertex group sharing the name with the selected bone, | ||||
| and display related weights. If the mesh skins the bones, | and display related weights. If the mesh skins the bones, | ||||
| you will not be able to see the bones because the mesh is painted. | you will not be able to see the bones because the mesh is painted. | ||||
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