Changeset View
Changeset View
Standalone View
Standalone View
manual/painting_sculpting/sculpting/introduction.rst
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| Overview | Overview | ||||
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| *Sculpt* Mode is similar to *Edit* Mode in that it is used to alter the shape of a model, | *Sculpt Mode* is similar to *Edit Mode* in that it is used to alter the shape of a model, | ||||
| but Sculpt Mode uses a very different workflow: | but Sculpt Mode uses a very different workflow: | ||||
| instead of dealing with individual elements (vertices, edges, and faces), | instead of dealing with individual elements (vertices, edges, and faces), | ||||
| an area of the model is altered using a brush. | an area of the model is altered using a brush. | ||||
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| Brushes are brush presets. They are a combination of a 'tool', along with stroke, texture, | Brushes are brush presets. They are a combination of a 'tool', along with stroke, texture, | ||||
| and options. | and options. | ||||
| *Sculpt* Mode has sixteen brushes, each of which operates on the model in a unique way. | *Sculpt Mode* has sixteen brushes, each of which operates on the model in a unique way. | ||||
| Many can be toggled to have an additive or subtractive effect. | Many can be toggled to have an additive or subtractive effect. | ||||
| They can be selected in the *Tool* menu. | They can be selected in the *Tool* menu. | ||||
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| If the range of strengths doesn't seem to fit the model (for example, | If the range of strengths doesn't seem to fit the model (for example, | ||||
| if even the lowest strength setting still makes too large of a change on the model) | if even the lowest strength setting still makes too large of a change on the model) | ||||
| then you can scale the model (in *Edit* Mode, not *Object* Mode). | then you can scale the model (in *Edit Mode*, not *Object Mode*). | ||||
| Larger sizes will make the brush's effect smaller, and vice versa. | Larger sizes will make the brush's effect smaller, and vice versa. | ||||
| You can change the brush strength interactively by pressing :kbd:`Shift-F` | You can change the brush strength interactively by pressing :kbd:`Shift-F` | ||||
| in the 3D view and then moving the brush and then left clicking. | in the 3D view and then moving the brush and then left clicking. | ||||
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| Mirror | Mirror | ||||
| Mirror the brush strokes across the selected local axes. | Mirror the brush strokes across the selected local axes. | ||||
| Note that if you want to alter the directions the axes point in, | Note that if you want to alter the directions the axes point in, | ||||
| you must rotate the model in *Edit* Mode, not *Object* Mode | you must rotate the model in *Edit Mode*, not *Object Mode* | ||||
| Radial | Radial | ||||
| These settings allow for radial symmetry in the desired axes. | These settings allow for radial symmetry in the desired axes. | ||||
| The number determines how many times the stroke will be repeated within 360 degrees around the central axes. | The number determines how many times the stroke will be repeated within 360 degrees around the central axes. | ||||
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| Here you can select the type of brush preset to use. | Here you can select the type of brush preset to use. | ||||
| *Reset Brush* will return the settings of a brush to its defaults. | *Reset Brush* will return the settings of a brush to its defaults. | ||||
| You can also set Blender to use the current brush for *Vertex Paint* mode, | You can also set Blender to use the current brush for *Vertex Paint mode*, | ||||
| *Weight Paint* mode, and *Texture Paint* mode using the toggle buttons. | *Weight Paint mode*, and *Texture Paint mode* using the toggle buttons. | ||||
| Hiding and Masking Mesh | Hiding and Masking Mesh | ||||
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