Changeset View
Changeset View
Standalone View
Standalone View
manual/physics/collision.rst
| Context not available. | |||||
| - Make sure that the normals of the mesh surface are facing towards the particles/points for correct deflection. | - Make sure that the normals of the mesh surface are facing towards the particles/points for correct deflection. | ||||
| - Hair particles react directly to force fields, | - Hair particles react directly to force fields, | ||||
| so if you use a force field with a short range you don't need necessarily collision. | so if you use a force field with a short range you don't need necessarily collision. | ||||
| - Hair particles avoid their emitting mesh if you edit them in *Particle* mode. | - Hair particles avoid their emitting mesh if you edit them in *Particle mode*. | ||||
| So you can at least model the hair with collision. | So you can at least model the hair with collision. | ||||
| Context not available. | |||||