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Standalone View
manual/rigging/armatures/editing/properties.rst
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| and bones themselves act like edges in a mesh. | and bones themselves act like edges in a mesh. | ||||
| As you know, bones can have two types of relationships: They can be parented, | As you know, bones can have two types of relationships: They can be parented, | ||||
| and in addition connected. Parented bones behave in *Edit* mode exactly as if they | and in addition connected. Parented bones behave in *Edit mode* exactly as if they | ||||
| had no relations - you can grab, rotate, scale, etc. | had no relations - you can grab, rotate, scale, etc. | ||||
| a parent bone without affecting its descendants. However, | a parent bone without affecting its descendants. However, | ||||
| connected bones must always have parent's tips connected to child's roots, | connected bones must always have parent's tips connected to child's roots, | ||||
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| Bone Roll | Bone Roll | ||||
| ========= | ========= | ||||
| In *Edit* mode, you can control of the bones roll | In *Edit mode*, you can control of the bones roll | ||||
| (i.e. the rotation around the Y axis of the bone). | (i.e. the rotation around the Y axis of the bone). | ||||
| However, after editing the armature, or when using :term:`euler rotation`, | However, after editing the armature, or when using :term:`euler rotation`, | ||||
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| (also :kbd:`Shift-W` :menuselection:`--> (Hinge, ...)`), S | (also :kbd:`Shift-W` :menuselection:`--> (Hinge, ...)`), S | ||||
| (also :kbd:`Shift-W` :menuselection:`--> (No Scale, ...)`) | (also :kbd:`Shift-W` :menuselection:`--> (No Scale, ...)`) | ||||
| These settings affect the behavior of children bones while transforming their parent in *Pose* mode, | These settings affect the behavior of children bones while transforming their parent in *Pose mode*, | ||||
| so this will be detailed in the :doc:`posing part </rigging/posing/index>` ! | so this will be detailed in the :doc:`posing part </rigging/posing/index>` ! | ||||
| Hide | Hide | ||||
| This will hide the bone (same as pressing :kbd:`H` in the 3D views; | This will hide the bone (same as pressing :kbd:`H` in the 3D views; | ||||
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| see :ref:`this page <armature-bone_hide>`). | see :ref:`this page <armature-bone_hide>`). | ||||
| Lock | Lock | ||||
| (also :kbd:`Shift-W` :menuselection:`--> (Locked, ...)`) | (also :kbd:`Shift-W` :menuselection:`--> (Locked, ...)`) | ||||
| This will prevent all editing of the bone in *Edit* mode; | This will prevent all editing of the bone in *Edit mode*; | ||||
| see :doc:`previous page </rigging/armatures/editing/bones>`. | see :doc:`previous page </rigging/armatures/editing/bones>`. | ||||
| Layers button | Layers button | ||||
| These small buttons allow you to control to which bone layer this bone belongs; | These small buttons allow you to control to which bone layer this bone belongs; | ||||
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| .. admonition:: Reference | .. admonition:: Reference | ||||
| :class: refbox | :class: refbox | ||||
| | Mode: Edit and Pose modes | | Mode: Edit and Pose mode | ||||
| | Panel: *Armature Bones* (*Editing* context) | | Panel: *Armature Bones* (*Editing* context) | ||||
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| The Armature Bones panel in Pose mode. | The Armature Bones panel in Pose mode. | ||||
| Even though you have the *Segm* setting available in *Edit* mode | Even though you have the *Segm* setting available in *Edit mode* | ||||
| (bones sub-panel, in the *Armature Bones* panel), | (bones sub-panel, in the *Armature Bones* panel), | ||||
| you should switch to the *Pose* mode (:kbd:`Ctrl-Tab`) to edit these "smooth" | you should switch to the *Pose mode* (:kbd:`Ctrl-Tab`) to edit these "smooth" | ||||
| bones' properties - one explanation to this strange need is that in *Edit* mode, | bones' properties - one explanation to this strange need is that in *Edit mode*, | ||||
| even in *B-Bone* visualization, bones are drawn as sticks, | even in *B-Bone* visualization, bones are drawn as sticks, | ||||
| so you can't visualize the effects of these settings. | so you can't visualize the effects of these settings. | ||||
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