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manual/rigging/armatures/editing/templating.rst
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| In general, it is a better idea to create new "templated" bones inside the "reference" | In general, it is a better idea to create new "templated" bones inside the "reference" | ||||
| armature, so you can precisely select which bones to use as template - | armature, so you can precisely select which bones to use as template - | ||||
| if you want the new bones in a different armature, you can then use the *Separate* | if you want the new bones in a different armature, you can then use the *Separate* | ||||
| (:kbd:`Ctrl-Alt-P`) and optionally *Join* (:kbd:`Ctrl-J` in *Object* mode) commands... | (:kbd:`Ctrl-Alt-P`) and optionally *Join* (:kbd:`Ctrl-J` in *Object mode*) commands... | ||||
| - This tool only considers *one* chain of bones, | - This tool only considers *one* chain of bones, | ||||
| so it's better to select only one chain of bones inside the current armature | so it's better to select only one chain of bones inside the current armature | ||||
| (or use a single-chain armature object as template). | (or use a single-chain armature object as template). | ||||
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