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manual/rigging/posing/introduction.rst
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| Once your armature is :doc:`skinned </rigging/skinning/index>` by the needed object(s), you can start to pose it. | Once your armature is :doc:`skinned </rigging/skinning/index>` by the needed object(s), you can start to pose it. | ||||
| Basically, by transforming its bones, you deform or transform the skin object(s). | Basically, by transforming its bones, you deform or transform the skin object(s). | ||||
| But you don't do that in *Edit* mode - remember that in this mode, you edit *the default, base, | But you don't do that in *Edit mode* - remember that in this mode, you edit *the default, base, | ||||
| "rest" position of your armature*. You can't use the *Object* mode either, | "rest" position of your armature*. You can't use the *Object mode* either, | ||||
| as here you can only transform whole objects... | as here you can only transform whole objects... | ||||
| So, armatures in Blender have a third mode, *Pose*, dedicated to this process. | So, armatures in Blender have a third mode, *Pose*, dedicated to this process. | ||||
| It's a sort of "object mode for bones". In rest position (as edited in *Edit* mode), | It's a sort of "object mode for bones". In rest position (as edited in *Edit mode*), | ||||
| each bone has its own position/rotation/scale to neutral values | each bone has its own position/rotation/scale to neutral values | ||||
| (i.e. ``0.0`` for position and rotation, and ``1.0`` for scale). | (i.e. ``0.0`` for position and rotation, and ``1.0`` for scale). | ||||
| Hence, when you edit a bone in *Pose* mode, | Hence, when you edit a bone in *Pose mode*, | ||||
| you create an offset in its transform properties, from its rest position - | you create an offset in its transform properties, from its rest position - | ||||
| this is quite similar to :doc:`meshes relative shape keys </animation/shape_keys>`, in fact. | this is quite similar to :doc:`meshes relative shape keys </animation/shape_keys>`, in fact. | ||||
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| In this section, we will see: | In this section, we will see: | ||||
| - The :doc:`visualization features </rigging/posing/visualization>` specific to *Pose* mode. | - The :doc:`visualization features </rigging/posing/visualization>` specific to *Pose mode*. | ||||
| - How to :doc:`select and edit bones </rigging/posing/editing>` in this mode. | - How to :doc:`select and edit bones </rigging/posing/editing>` in this mode. | ||||
| - How to :doc:`use pose library </rigging/posing/pose_library>`. | - How to :doc:`use pose library </rigging/posing/pose_library>`. | ||||
| - How to :doc:`use constraints </rigging/posing/constraints>` to control your bones' DoF (degrees of freedom). | - How to :doc:`use constraints </rigging/posing/constraints>` to control your bones' DoF (degrees of freedom). | ||||
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