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manual/rigging/skinning/obdata.rst
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| an armature. For these to work, you must: | an armature. For these to work, you must: | ||||
| - Select the armature. | - Select the armature. | ||||
| - Switch to *Pose* mode (:kbd:`Ctrl-Tab`). | - Switch to *Pose mode* (:kbd:`Ctrl-Tab`). | ||||
| - Select the mesh to weight. | - Select the mesh to weight. | ||||
| - Hit again :kbd:`Ctrl-Tab` to switch to *Weight Paint* mode. | - Hit again :kbd:`Ctrl-Tab` to switch to *Weight Paint mode*. | ||||
| Now, when you select a bone of the armature (which remained in *Pose* mode), | Now, when you select a bone of the armature (which remained in *Pose mode*), | ||||
| you automatically activate the corresponding vertex group of the mesh - Very handy! Obviously, | you automatically activate the corresponding vertex group of the mesh - Very handy! Obviously, | ||||
| you can only select one bone at a time in this mode (so :kbd:`Shift-LMB` clicking does not work). | you can only select one bone at a time in this mode (so :kbd:`Shift-LMB` clicking does not work). | ||||
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