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source/blender/gpu/intern/gpu_material.c
| Context not available. | |||||
| return BKE_scene_use_new_shading_nodes(mat->scene); | return BKE_scene_use_new_shading_nodes(mat->scene); | ||||
| } | } | ||||
| bool GPU_material_use_world_space_shading(GPUMaterial *mat) | |||||
| { | |||||
| return BKE_scene_use_world_space_shading(mat->scene); | |||||
| } | |||||
| static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **lv, GPUNodeLink **dist) | static GPUNodeLink *lamp_get_visibility(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **lv, GPUNodeLink **dist) | ||||
| { | { | ||||
| GPUNodeLink *visifac; | GPUNodeLink *visifac; | ||||
| Context not available. | |||||