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source/blender/editors/transform/transform_snap_object.c
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| #include "DNA_meshdata_types.h" | #include "DNA_meshdata_types.h" | ||||
| #include "DNA_screen_types.h" | #include "DNA_screen_types.h" | ||||
| #include "DNA_view3d_types.h" | #include "DNA_view3d_types.h" | ||||
| #include "BKE_DerivedMesh.h" | #include "BKE_DerivedMesh.h" | ||||
| #include "BKE_object.h" | #include "BKE_object.h" | ||||
| #include "BKE_anim.h" /* for duplis */ | #include "BKE_anim.h" /* for duplis */ | ||||
| #include "BKE_editmesh.h" | #include "BKE_editmesh.h" | ||||
| #include "BKE_localview.h" | |||||
| #include "BKE_main.h" | #include "BKE_main.h" | ||||
| #include "BKE_tracking.h" | #include "BKE_tracking.h" | ||||
| #include "ED_transform.h" | #include "ED_transform.h" | ||||
| #include "ED_transform_snap_object_context.h" | #include "ED_transform_snap_object_context.h" | ||||
| #include "ED_view3d.h" | #include "ED_view3d.h" | ||||
| #include "ED_armature.h" | #include "ED_armature.h" | ||||
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