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build_files/cmake/platform/platform_win32.cmake
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| # ***** BEGIN GPL LICENSE BLOCK ***** | |||||
| # | |||||
| # This program is free software; you can redistribute it and/or | |||||
| # modify it under the terms of the GNU General Public License | |||||
| # as published by the Free Software Foundation; either version 2 | |||||
| # of the License, or (at your option) any later version. | |||||
| # | |||||
| # This program is distributed in the hope that it will be useful, | |||||
| # but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| # GNU General Public License for more details. | |||||
| # | |||||
| # You should have received a copy of the GNU General Public License | |||||
| # along with this program; if not, write to the Free Software Foundation, | |||||
| # Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| # | |||||
| # The Original Code is Copyright (C) 2016, Blender Foundation | |||||
| # All rights reserved. | |||||
| # | |||||
| # Contributor(s): Sergey Sharybin. | |||||
| # | |||||
| # ***** END GPL LICENSE BLOCK ***** | |||||
| # Libraries configuration for Windows. | |||||
| add_definitions(-DWIN32) | |||||
| if(MSVC) | |||||
| include(platform_windows_msvc) | |||||
| elseif(CMAKE_COMPILER_IS_GNUCC) | |||||
| include(platform_windows_mingw) | |||||
| endif() | |||||
| # Things common to both mingw and MSVC should go here | |||||
| set(WINTAB_INC ${LIBDIR}/wintab/include) | |||||
| if(WITH_OPENAL) | |||||
| set(OPENAL ${LIBDIR}/openal) | |||||
| set(OPENALDIR ${LIBDIR}/openal) | |||||
| set(OPENAL_INCLUDE_DIR ${OPENAL}/include) | |||||
| if(MSVC) | |||||
| set(OPENAL_LIBRARY openal32) | |||||
| else() | |||||
| set(OPENAL_LIBRARY wrap_oal) | |||||
| endif() | |||||
| set(OPENAL_LIBPATH ${OPENAL}/lib) | |||||
| endif() | |||||
| if(WITH_CODEC_SNDFILE) | |||||
| set(SNDFILE ${LIBDIR}/sndfile) | |||||
| set(SNDFILE_INCLUDE_DIRS ${SNDFILE}/include) | |||||
| set(SNDFILE_LIBRARIES libsndfile-1) | |||||
| set(SNDFILE_LIBPATH ${SNDFILE}/lib) # TODO, deprecate | |||||
| endif() | |||||
| if(WITH_RAYOPTIMIZATION AND SUPPORT_SSE_BUILD) | |||||
| add_definitions(-D__SSE__ -D__MMX__) | |||||
| endif() | |||||
| if(WITH_CYCLES_OSL) | |||||
| set(CYCLES_OSL ${LIBDIR}/osl CACHE PATH "Path to OpenShadingLanguage installation") | |||||
| find_library(OSL_LIB_EXEC NAMES oslexec PATHS ${CYCLES_OSL}/lib) | |||||
| find_library(OSL_LIB_COMP NAMES oslcomp PATHS ${CYCLES_OSL}/lib) | |||||
| find_library(OSL_LIB_QUERY NAMES oslquery PATHS ${CYCLES_OSL}/lib) | |||||
| find_library(OSL_LIB_EXEC_DEBUG NAMES oslexec_d PATHS ${CYCLES_OSL}/lib) | |||||
| find_library(OSL_LIB_COMP_DEBUG NAMES oslcomp_d PATHS ${CYCLES_OSL}/lib) | |||||
| find_library(OSL_LIB_QUERY_DEBUG NAMES oslquery_d PATHS ${CYCLES_OSL}/lib) | |||||
| list(APPEND OSL_LIBRARIES | |||||
| optimized ${OSL_LIB_COMP} | |||||
| optimized ${OSL_LIB_EXEC} | |||||
| optimized ${OSL_LIB_QUERY} | |||||
| debug ${OSL_LIB_EXEC_DEBUG} | |||||
| debug ${OSL_LIB_COMP_DEBUG} | |||||
| debug ${OSL_LIB_QUERY_DEBUG} | |||||
| ) | |||||
| find_path(OSL_INCLUDE_DIR OSL/oslclosure.h PATHS ${CYCLES_OSL}/include) | |||||
| find_program(OSL_COMPILER NAMES oslc PATHS ${CYCLES_OSL}/bin) | |||||
| if(OSL_INCLUDE_DIR AND OSL_LIBRARIES AND OSL_COMPILER) | |||||
| set(OSL_FOUND TRUE) | |||||
| else() | |||||
| message(STATUS "OSL not found") | |||||
| set(WITH_CYCLES_OSL OFF) | |||||
| endif() | |||||
| endif() | |||||