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source/blender/makesdna/DNA_cloth_types.h
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| float epsilon; /* min distance for collisions. */ | float epsilon; /* min distance for collisions. */ | ||||
| float self_friction; /* Fiction/damping with self contact. */ | float self_friction; /* Fiction/damping with self contact. */ | ||||
| float friction; /* Friction/damping applied on contact with other object.*/ | float friction; /* Friction/damping applied on contact with other object.*/ | ||||
| float max_frict; /* max friction scaling value, min is "friction" */ | |||||
| float damping; /* Collision restitution on contact with other object.*/ | float damping; /* Collision restitution on contact with other object.*/ | ||||
| float selfepsilon; /* for selfcollision */ | float selfepsilon; /* for selfcollision */ | ||||
| float repel_force, distance_repel; | float repel_force, distance_repel; | ||||
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| short self_loop_count; /* How many iterations for the selfcollision loop */ | short self_loop_count; /* How many iterations for the selfcollision loop */ | ||||
| short loop_count; /* How many iterations for the collision loop. */ | short loop_count; /* How many iterations for the collision loop. */ | ||||
| int pad; | int pad; | ||||
| char pad1[4]; | |||||
| struct Group *group; /* Only use colliders from this group of objects */ | struct Group *group; /* Only use colliders from this group of objects */ | ||||
| short vgroup_selfcol; /* vgroup to paint which vertices are used for self collisions */ | short vgroup_selfcol; /* vgroup to paint which vertices are used for self collisions */ | ||||
| short pad2[3]; | short vgroup_frict; /* vertex group for scaling friction */ | ||||
| char pad2[4]; | |||||
| } ClothCollSettings; | } ClothCollSettings; | ||||
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