Changeset View
Changeset View
Standalone View
Standalone View
node_wrangler.py
| Context not available. | |||||
| bgl.glEnable(bgl.GL_LINE_SMOOTH) | bgl.glEnable(bgl.GL_LINE_SMOOTH) | ||||
| bgl.glBegin(bgl.GL_TRIANGLE_FAN) | bgl.glBegin(bgl.GL_TRIANGLE_FAN) | ||||
| bgl.glColor4f(colour[0], colour[1], colour[2], colour[3]) | bgl.glColor4f(colour[0], colour[1], colour[2], colour[3]) | ||||
| radius = radius * dpifac() | radius *= dpifac() | ||||
| sides = 12 | sides = 12 | ||||
| for i in range(sides + 1): | for i in range(sides + 1): | ||||
| cosine = radius * cos(i * 2 * pi / sides) + mx | cosine = radius * cos(i * 2 * pi / sides) + mx | ||||
| Context not available. | |||||
| area_width = bpy.context.area.width - (16*dpifac()) - 1 | area_width = bpy.context.area.width - (16*dpifac()) - 1 | ||||
| bottom_bar = (16*dpifac()) + 1 | bottom_bar = (16*dpifac()) + 1 | ||||
| sides = 16 | sides = 16 | ||||
| radius = radius*dpifac() | radius *= dpifac() | ||||
| bgl.glColor4f(colour[0], colour[1], colour[2], colour[3]) | bgl.glColor4f(colour[0], colour[1], colour[2], colour[3]) | ||||
| nlocx = (node.location.x+1)*dpifac() | nlocx = (node.location.x+1)*dpifac() | ||||
| Context not available. | |||||
| add.show_preview = False | add.show_preview = False | ||||
| add.hide = do_hide | add.hide = do_hide | ||||
| if do_hide: | if do_hide: | ||||
| loc_y = loc_y - 50 | loc_y -= 50 | ||||
| first = 1 | first = 1 | ||||
| second = 2 | second = 2 | ||||
| add.width_hidden = 100.0 | add.width_hidden = 100.0 | ||||
| Context not available. | |||||
| add.operation = mode | add.operation = mode | ||||
| add.hide = do_hide | add.hide = do_hide | ||||
| if do_hide: | if do_hide: | ||||
| loc_y = loc_y - 50 | loc_y -= 50 | ||||
| first = 0 | first = 0 | ||||
| second = 1 | second = 1 | ||||
| add.width_hidden = 100.0 | add.width_hidden = 100.0 | ||||
| Context not available. | |||||
| add = nodes.new(add_type) | add = nodes.new(add_type) | ||||
| add.hide = do_hide_shader | add.hide = do_hide_shader | ||||
| if do_hide_shader: | if do_hide_shader: | ||||
| loc_y = loc_y - 50 | loc_y -= 50 | ||||
| first = 1 | first = 1 | ||||
| second = 2 | second = 2 | ||||
| add.width_hidden = 100.0 | add.width_hidden = 100.0 | ||||
| Context not available. | |||||
| add = nodes.new(add_type) | add = nodes.new(add_type) | ||||
| add.hide = do_hide_shader | add.hide = do_hide_shader | ||||
| if do_hide_shader: | if do_hide_shader: | ||||
| loc_y = loc_y - 50 | loc_y -= 50 | ||||
| first = 0 | first = 0 | ||||
| second = 1 | second = 1 | ||||
| add.width_hidden = 100.0 | add.width_hidden = 100.0 | ||||
| Context not available. | |||||
| add.show_preview = False | add.show_preview = False | ||||
| add.hide = do_hide | add.hide = do_hide | ||||
| if do_hide: | if do_hide: | ||||
| loc_y = loc_y - 50 | loc_y -= 50 | ||||
| first = 0 | first = 0 | ||||
| second = 2 | second = 2 | ||||
| add.width_hidden = 100.0 | add.width_hidden = 100.0 | ||||
| Context not available. | |||||
| add.show_preview = False | add.show_preview = False | ||||
| add.hide = do_hide | add.hide = do_hide | ||||
| if do_hide: | if do_hide: | ||||
| loc_y = loc_y - 50 | loc_y -= 50 | ||||
| first = 1 | first = 1 | ||||
| second = 2 | second = 2 | ||||
| add.width_hidden = 100.0 | add.width_hidden = 100.0 | ||||
| Context not available. | |||||
| for node in nodes: | for node in nodes: | ||||
| node.select = False | node.select = False | ||||
| yloc += node_mid_pt(node, 'y') | yloc += node_mid_pt(node, 'y') | ||||
| yloc = yloc/len(nodes) | yloc /= len(nodes) | ||||
| else: | else: | ||||
| xloc = 0 | xloc = 0 | ||||
| yloc = 0 | yloc = 0 | ||||
| Context not available. | |||||