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Changeset View
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Standalone View
add_mesh_extra_objects/add_mesh_pipe_joint.py
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| # Rotate circle | # Rotate circle | ||||
| locZ = locX * cos(pi / 2.0 - angle) | locZ = locX * cos(pi / 2.0 - angle) | ||||
| locX = locX * sin(pi / 2.0 - angle) | locX *= sin(pi / 2.0 - angle) | ||||
| loop3.append(len(verts)) | loop3.append(len(verts)) | ||||
| # Translate and add circle vertices to the list. | # Translate and add circle vertices to the list. | ||||
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| # Rotate circle | # Rotate circle | ||||
| locZ = locX * cos(pi / 2.0 - angle) | locZ = locX * cos(pi / 2.0 - angle) | ||||
| locX = locX * sin(pi / 2.0 - angle) | locX *= sin(pi / 2.0 - angle) | ||||
| loopArm.append(len(verts)) | loopArm.append(len(verts)) | ||||
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| # Rotate circle | # Rotate circle | ||||
| locZ = locX * cos(pi / 2.0 - angle1) | locZ = locX * cos(pi / 2.0 - angle1) | ||||
| locX = locX * sin(pi / 2.0 - angle1) | locX *= sin(pi / 2.0 - angle1) | ||||
| loopArm1.append(len(verts)) | loopArm1.append(len(verts)) | ||||
| # Add translated circle. | # Add translated circle. | ||||
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| # Rotate circle | # Rotate circle | ||||
| locZ = locX * cos(pi / 2.0 + angle2) | locZ = locX * cos(pi / 2.0 + angle2) | ||||
| locX = locX * sin(pi / 2.0 + angle2) | locX *= sin(pi / 2.0 + angle2) | ||||
| loopArm2.append(len(verts)) | loopArm2.append(len(verts)) | ||||
| # Add translated circle | # Add translated circle | ||||
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| # Rotate circle | # Rotate circle | ||||
| locZ = locX * cos(pi / 2.0 - angle1) | locZ = locX * cos(pi / 2.0 - angle1) | ||||
| locX = locX * sin(pi / 2.0 - angle1) | locX *= sin(pi / 2.0 - angle1) | ||||
| loopArm1.append(len(verts)) | loopArm1.append(len(verts)) | ||||
| # Add translated circle. | # Add translated circle. | ||||
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| # Rotate circle | # Rotate circle | ||||
| locZ = locX * cos(pi / 2.0 + angle2) | locZ = locX * cos(pi / 2.0 + angle2) | ||||
| locX = locX * sin(pi / 2.0 + angle2) | locX *= sin(pi / 2.0 + angle2) | ||||
| loopArm2.append(len(verts)) | loopArm2.append(len(verts)) | ||||
| # Add translated circle | # Add translated circle | ||||
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| # Rotate circle | # Rotate circle | ||||
| locZ = locX * cos(pi / 2.0 + angle3) | locZ = locX * cos(pi / 2.0 + angle3) | ||||
| locX = locX * sin(pi / 2.0 + angle3) | locX *= sin(pi / 2.0 + angle3) | ||||
| loopArm3.append(len(verts)) | loopArm3.append(len(verts)) | ||||
| # Add translated circle | # Add translated circle | ||||
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| # Rotate circle | # Rotate circle | ||||
| locZ = locX * cos(pi / 2.0 + angle) | locZ = locX * cos(pi / 2.0 + angle) | ||||
| locX = locX * sin(pi / 2.0 + angle) | locX *= sin(pi / 2.0 + angle) | ||||
| circle.append(len(verts)) | circle.append(len(verts)) | ||||
| # Add translated circle | # Add translated circle | ||||
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