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io_scene_x/export_x.py
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| TextureFileName)) | TextureFileName)) | ||||
| Exporter.File.Unindent() | Exporter.File.Unindent() | ||||
| Exporter.File.Write("}\n"); | Exporter.File.Write("}\n") | ||||
| Materials = Mesh.materials | Materials = Mesh.materials | ||||
| # Do not write materials if there are none | # Do not write materials if there are none | ||||
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