Changeset View
Changeset View
Standalone View
Standalone View
io_scene_x/export_x.py
| Context not available. | |||||
| MeshEnumerator = None | MeshEnumerator = None | ||||
| if (self.Config.ExportUVCoordinates and Mesh.uv_textures) or \ | if (self.Config.ExportUVCoordinates and Mesh.uv_textures) or \ | ||||
| (self.Config.ExportVertexColors and Mesh.vertex_colors) or \ | (self.Config.ExportVertexColors and Mesh.vertex_colors) or \ | ||||
| (self.Config.ExportSkinWeights): | self.Config.ExportSkinWeights: | ||||
| MeshEnumerator = MeshExportObject._UnrolledFacesMeshEnumerator(Mesh) | MeshEnumerator = MeshExportObject._UnrolledFacesMeshEnumerator(Mesh) | ||||
| else: | else: | ||||
| MeshEnumerator = MeshExportObject._OneToOneMeshEnumerator(Mesh) | MeshEnumerator = MeshExportObject._OneToOneMeshEnumerator(Mesh) | ||||
| Context not available. | |||||
| Image = UVTexture.data[Index].image if \ | Image = UVTexture.data[Index].image if \ | ||||
| UVTexture.data[Index].image.source == 'FILE' else None | UVTexture.data[Index].image.source == 'FILE' else None | ||||
| return (Material, Image) | return Material, Image | ||||
| Materials = Mesh.materials | Materials = Mesh.materials | ||||
| # Do not write materials if there are none | # Do not write materials if there are none | ||||
| Context not available. | |||||