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intern/cycles/render/nodes.h
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| class BrickTextureNode : public TextureNode { | class BrickTextureNode : public TextureNode { | ||||
| public: | public: | ||||
| SHADER_NODE_CLASS(BrickTextureNode) | SHADER_NODE_CLASS(BrickTextureNode) | ||||
| float offset, squash; | float offset, squash; | ||||
| int offset_frequency, squash_frequency; | int offset_frequency, squash_frequency; | ||||
| float3 color1, color2, mortar; | float3 color1, color2, mortar; | ||||
| float scale, mortar_size, bias, brick_width, row_height; | float scale, mortar_size, mortar_smooth, bias, brick_width, row_height; | ||||
| float3 vector; | float3 vector; | ||||
| virtual int get_group() { return NODE_GROUP_LEVEL_2; } | virtual int get_group() { return NODE_GROUP_LEVEL_2; } | ||||
| }; | }; | ||||
| class PointDensityTextureNode : public ShaderNode { | class PointDensityTextureNode : public ShaderNode { | ||||
| public: | public: | ||||
| SHADER_NODE_NO_CLONE_CLASS(PointDensityTextureNode) | SHADER_NODE_NO_CLONE_CLASS(PointDensityTextureNode) | ||||
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