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source/blender/editors/include/UI_interface.h
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| int UI_draw_roundbox_corner_get(void); | int UI_draw_roundbox_corner_get(void); | ||||
| void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad); | void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad); | ||||
| void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy); | void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy); | ||||
| void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad); | void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad, const unsigned char col[4]); | ||||
| void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown); | void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown); | ||||
| void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight); | void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeLeft, float shadeRight); | ||||
| void UI_draw_text_underline(int pos_x, int pos_y, int len, int height); | void UI_draw_text_underline(int pos_x, int pos_y, int len, int height); | ||||
| Context not available. | |||||