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source/blender/editors/space_view3d/view3d_intern.h
| Context not available. | |||||
| #endif | #endif | ||||
| /* temporary test for blender 2.8 viewport */ | /* temporary test for blender 2.8 viewport */ | ||||
| #define IS_VIEWPORT_LEGACY(v3d) (v3d->tmp_compat_flag & V3D_NEW_VIEWPORT) == 0 | #define IS_VIEWPORT_LEGACY(v3d) (v3d->flag3 & V3D_NEW_VIEWPORT) == 0 | ||||
| /* temporary for legacy viewport to work */ | |||||
| void VP_legacy_drawgrid(UnitSettings *unit, ARegion *ar, View3D *v3d, const char **grid_unit); | |||||
| void VP_legacy_drawfloor(Scene *scene, View3D *v3d, const char **grid_unit, bool write_depth); | |||||
| void VP_legacy_view3d_main_region_setup_view(Scene *scene, View3D *v3d, ARegion *ar, float viewmat[4][4], float winmat[4][4]); | |||||
| bool VP_legacy_view3d_stereo3d_active(const struct bContext *C, Scene *scene, View3D *v3d, RegionView3D *rv3d); | |||||
| void VP_legacy_view3d_stereo3d_setup(Scene *scene, View3D *v3d, ARegion *ar); | |||||
| void draw_dupli_objects(Scene *scene, ARegion *ar, View3D *v3d, Base *base); | |||||
| bool VP_legacy_use_depth(Scene *scene, View3D *v3d); | |||||
| #endif /* __VIEW3D_INTERN_H__ */ | #endif /* __VIEW3D_INTERN_H__ */ | ||||
| Context not available. | |||||