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source/blender/gpu/GPU_matrix.h
| Context not available. | |||||
| void gpuOrtho2D(float left, float right, float bottom, float top); | void gpuOrtho2D(float left, float right, float bottom, float top); | ||||
| /* functions to get matrix values */ | |||||
| const float *gpuGetModelViewMatrix3D(float m[4][4]); | |||||
| const float *gpuGetProjectionMatrix3D(float m[4][4]); | |||||
| const float *gpuGetModelViewProjectionMatrix3D(float m[4][4]); | |||||
| /* set uniform values for currently bound shader */ | |||||
| void gpuBindMatrices(GLuint program); | |||||
| #ifdef __cplusplus | #ifdef __cplusplus | ||||
| } | } | ||||
| #endif | #endif | ||||
| Context not available. | |||||