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source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
| Context not available. | |||||
| if (always_use_expand_framing) | if (always_use_expand_framing) | ||||
| sceneconverter->SetAlwaysUseExpandFraming(true); | sceneconverter->SetAlwaysUseExpandFraming(true); | ||||
| sceneconverter->SetMaterials(true); | bool usemat = false, useglslmat = false; | ||||
| if (gs.matmode == GAME_MAT_GLSL) | if (GLEW_ARB_multitexture && GLEW_VERSION_1_1) | ||||
| usemat = true; | |||||
| if (GPU_glsl_support()) | |||||
| useglslmat = true; | |||||
| else if (gs.matmode == GAME_MAT_GLSL) | |||||
| usemat = false; | |||||
| if (usemat) | |||||
| sceneconverter->SetMaterials(true); | |||||
| if (useglslmat && (gs.matmode == GAME_MAT_GLSL)) | |||||
| sceneconverter->SetGLSLMaterials(true); | sceneconverter->SetGLSLMaterials(true); | ||||
| if (scene->gm.flag & GAME_NO_MATERIAL_CACHING) | if (scene->gm.flag & GAME_NO_MATERIAL_CACHING) | ||||
| sceneconverter->SetCacheMaterials(false); | sceneconverter->SetCacheMaterials(false); | ||||
| Context not available. | |||||