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source/blender/editors/space_node/node_intern.h
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| /* drawnode.c */ | /* drawnode.c */ | ||||
| void node_draw_link(struct View2D *v2d, struct SpaceNode *snode, struct bNodeLink *link); | void node_draw_link(struct View2D *v2d, struct SpaceNode *snode, struct bNodeLink *link); | ||||
| void node_draw_link_bezier(struct View2D *v2d, struct SpaceNode *snode, struct bNodeLink *link, int th_col1, bool do_shaded, int th_col2, bool do_triple, int th_col3); | void node_draw_link_bezier(struct View2D *v2d, struct SpaceNode *snode, struct bNodeLink *link, int th_col1, bool do_shaded, int th_col2, bool do_triple, int th_col3); | ||||
| void node_draw_link_bezier_glsl(struct View2D *v2d, struct SpaceNode *snode, struct bNodeLink *link, int th_col1, bool do_shaded, int th_col2, bool do_triple, int th_col3); | |||||
| bool node_link_bezier_points(struct View2D *v2d, struct SpaceNode *snode, struct bNodeLink *link, float coord_array[][2], int resol); | bool node_link_bezier_points(struct View2D *v2d, struct SpaceNode *snode, struct bNodeLink *link, float coord_array[][2], int resol); | ||||
| // void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 ); | // void node_draw_link_straight(View2D *v2d, SpaceNode *snode, bNodeLink *link, int th_col1, int do_shaded, int th_col2, int do_triple, int th_col3 ); | ||||
| void draw_nodespace_back_pix(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, bNodeInstanceKey parent_key); | void draw_nodespace_back_pix(const struct bContext *C, struct ARegion *ar, struct SpaceNode *snode, bNodeInstanceKey parent_key); | ||||
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