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intern/cycles/render/nodes.h
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| int offset_frequency, squash_frequency; | int offset_frequency, squash_frequency; | ||||
| float3 color1, color2, mortar; | float3 color1, color2, mortar; | ||||
| float scale, mortar_size, bias, brick_width, row_height; | float scale, mortar_size, mortar_smooth, bias, brick_width, row_height; | ||||
| float3 vector; | float3 vector; | ||||
| virtual int get_group() { return NODE_GROUP_LEVEL_2; } | virtual int get_group() { return NODE_GROUP_LEVEL_2; } | ||||
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