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source/blender/editors/include/ED_view3d.h
| Show First 20 Lines • Show All 384 Lines • ▼ Show 20 Lines | |||||
| #define VIEW3D_DIST_FALLBACK 1.0f | #define VIEW3D_DIST_FALLBACK 1.0f | ||||
| float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback); | float ED_view3d_offset_distance(float mat[4][4], const float ofs[3], const float dist_fallback); | ||||
| void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); | void ED_view3d_distance_set(struct RegionView3D *rv3d, const float dist); | ||||
| float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit); | float ED_scene_grid_scale(struct Scene *scene, const char **grid_unit); | ||||
| float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); | float ED_view3d_grid_scale(struct Scene *scene, struct View3D *v3d, const char **grid_unit); | ||||
| void ED_view3d_display_layers_init(struct View3D *rv3d); | |||||
Severin: `*v3d`, not `*rv3d` :) | |||||
| void ED_scene_draw_fps(struct Scene *scene, const struct rcti *rect); | void ED_scene_draw_fps(struct Scene *scene, const struct rcti *rect); | ||||
| /* view matrix properties utilities */ | /* view matrix properties utilities */ | ||||
| /* unused */ | /* unused */ | ||||
| #if 0 | #if 0 | ||||
| void ED_view3d_operator_properties_viewmat(struct wmOperatorType *ot); | void ED_view3d_operator_properties_viewmat(struct wmOperatorType *ot); | ||||
| void ED_view3d_operator_properties_viewmat_set(struct bContext *C, struct wmOperator *op); | void ED_view3d_operator_properties_viewmat_set(struct bContext *C, struct wmOperator *op); | ||||
| void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx, int *winy, float persmat[4][4]); | void ED_view3d_operator_properties_viewmat_get(struct wmOperator *op, int *winx, int *winy, float persmat[4][4]); | ||||
| Show All 12 Lines | |||||
*v3d, not *rv3d :)