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source/blender/gpu/gawain/immediate.h
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| void immAttrib2i(unsigned attrib_id, int x, int y); | void immAttrib2i(unsigned attrib_id, int x, int y); | ||||
| void immAttrib2fv(unsigned attrib_id, const float data[2]); | |||||
| void immAttrib3fv(unsigned attrib_id, const float data[3]); | void immAttrib3fv(unsigned attrib_id, const float data[3]); | ||||
| void immAttrib4fv(unsigned attrib_id, const float data[4]); | void immAttrib4fv(unsigned attrib_id, const float data[4]); | ||||
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| // provide uniform values that don't change for the entire draw call | // provide uniform values that don't change for the entire draw call | ||||
| void immUniform1i(const char* name, int x); | void immUniform1i(const char* name, int x); | ||||
| void immUniform1f(const char* name, float x); | void immUniform1f(const char* name, float x); | ||||
| void immUniform2fv(const char* name, const float pos[2]); | |||||
| void immUniform4fv(const char* name, const float pos[3]); | |||||
| void immUniform4f(const char* name, float x, float y, float z, float w); | void immUniform4f(const char* name, float x, float y, float z, float w); | ||||
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