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source/blender/editors/include/UI_resources.h
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| // get four color values, range 0.0-1.0, complete with shading offset for the RGB components | // get four color values, range 0.0-1.0, complete with shading offset for the RGB components | ||||
| void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]); | void UI_GetThemeColorShade4fv(int colorid, int offset, float col[4]); | ||||
| void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]); | void UI_GetThemeColorShadeAlpha4fv(int colorid, int coloffset, int alphaoffset, float col[4]); | ||||
| // get four colour values ranged between 0 and 255; includes the alpha channel | |||||
| void UI_GetThemeColorShadeAlpha4ubv(int colorid, int coloffset, int alphaoffset, unsigned char col[4]); | |||||
| // get four color values, range 0.0-1.0, complete with shading offset for the RGB components and blending | // get four color values, range 0.0-1.0, complete with shading offset for the RGB components and blending | ||||
| void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4]); | void UI_GetThemeColorBlendShade4fv(int colorid1, int colorid2, float fac, int offset, float col[4]); | ||||
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