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source/blender/gpu/intern/gpu_shader.c
| Show First 20 Lines • Show All 52 Lines • ▼ Show 20 Lines | |||||
| extern char datatoc_gpu_shader_2D_vert_glsl[]; | extern char datatoc_gpu_shader_2D_vert_glsl[]; | ||||
| extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[]; | extern char datatoc_gpu_shader_2D_flat_color_vert_glsl[]; | ||||
| extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[]; | extern char datatoc_gpu_shader_2D_smooth_color_vert_glsl[]; | ||||
| extern char datatoc_gpu_shader_2D_smooth_color_frag_glsl[]; | extern char datatoc_gpu_shader_2D_smooth_color_frag_glsl[]; | ||||
| extern char datatoc_gpu_shader_2D_image_vert_glsl[]; | extern char datatoc_gpu_shader_2D_image_vert_glsl[]; | ||||
| extern char datatoc_gpu_shader_3D_image_vert_glsl[]; | extern char datatoc_gpu_shader_3D_image_vert_glsl[]; | ||||
| extern char datatoc_gpu_shader_image_color_frag_glsl[]; | extern char datatoc_gpu_shader_image_color_frag_glsl[]; | ||||
| extern char datatoc_gpu_shader_image_interlace_frag_glsl[]; | |||||
| extern char datatoc_gpu_shader_image_mask_uniform_color_frag_glsl[]; | extern char datatoc_gpu_shader_image_mask_uniform_color_frag_glsl[]; | ||||
| extern char datatoc_gpu_shader_image_modulate_alpha_frag_glsl[]; | extern char datatoc_gpu_shader_image_modulate_alpha_frag_glsl[]; | ||||
| extern char datatoc_gpu_shader_image_rect_modulate_alpha_frag_glsl[]; | extern char datatoc_gpu_shader_image_rect_modulate_alpha_frag_glsl[]; | ||||
| extern char datatoc_gpu_shader_image_depth_linear_frag_glsl[]; | extern char datatoc_gpu_shader_image_depth_linear_frag_glsl[]; | ||||
| extern char datatoc_gpu_shader_3D_vert_glsl[]; | extern char datatoc_gpu_shader_3D_vert_glsl[]; | ||||
| extern char datatoc_gpu_shader_3D_flat_color_vert_glsl[]; | extern char datatoc_gpu_shader_3D_flat_color_vert_glsl[]; | ||||
| extern char datatoc_gpu_shader_3D_smooth_color_vert_glsl[]; | extern char datatoc_gpu_shader_3D_smooth_color_vert_glsl[]; | ||||
| extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; | extern char datatoc_gpu_shader_3D_smooth_color_frag_glsl[]; | ||||
| ▲ Show 20 Lines • Show All 559 Lines • ▼ Show 20 Lines | [GPU_SHADER_2D_IMAGE_MASK_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_image_vert_glsl, | ||||
| datatoc_gpu_shader_image_mask_uniform_color_frag_glsl }, | datatoc_gpu_shader_image_mask_uniform_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] = { datatoc_gpu_shader_3D_image_vert_glsl, | [GPU_SHADER_3D_IMAGE_MODULATE_ALPHA] = { datatoc_gpu_shader_3D_image_vert_glsl, | ||||
| datatoc_gpu_shader_image_modulate_alpha_frag_glsl }, | datatoc_gpu_shader_image_modulate_alpha_frag_glsl }, | ||||
| [GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA] = { datatoc_gpu_shader_3D_image_vert_glsl, | [GPU_SHADER_3D_IMAGE_RECT_MODULATE_ALPHA] = { datatoc_gpu_shader_3D_image_vert_glsl, | ||||
| datatoc_gpu_shader_image_rect_modulate_alpha_frag_glsl }, | datatoc_gpu_shader_image_rect_modulate_alpha_frag_glsl }, | ||||
| [GPU_SHADER_3D_IMAGE_DEPTH] = { datatoc_gpu_shader_3D_image_vert_glsl, | [GPU_SHADER_3D_IMAGE_DEPTH] = { datatoc_gpu_shader_3D_image_vert_glsl, | ||||
| datatoc_gpu_shader_image_depth_linear_frag_glsl }, | datatoc_gpu_shader_image_depth_linear_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_INTERLACE] = { datatoc_gpu_shader_2D_image_vert_glsl, | |||||
| datatoc_gpu_shader_image_interlace_frag_glsl }, | |||||
| [GPU_SHADER_2D_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, | [GPU_SHADER_2D_UNIFORM_COLOR] = { datatoc_gpu_shader_2D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_FLAT_COLOR] = { datatoc_gpu_shader_2D_flat_color_vert_glsl, | [GPU_SHADER_2D_FLAT_COLOR] = { datatoc_gpu_shader_2D_flat_color_vert_glsl, | ||||
| datatoc_gpu_shader_flat_color_frag_glsl }, | datatoc_gpu_shader_flat_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_SMOOTH_COLOR] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl, | [GPU_SHADER_2D_SMOOTH_COLOR] = { datatoc_gpu_shader_2D_smooth_color_vert_glsl, | ||||
| datatoc_gpu_shader_2D_smooth_color_frag_glsl }, | datatoc_gpu_shader_2D_smooth_color_frag_glsl }, | ||||
| [GPU_SHADER_2D_IMAGE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, | [GPU_SHADER_2D_IMAGE_COLOR] = { datatoc_gpu_shader_2D_image_vert_glsl, | ||||
| datatoc_gpu_shader_image_color_frag_glsl }, | datatoc_gpu_shader_image_color_frag_glsl }, | ||||
| [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, | [GPU_SHADER_3D_UNIFORM_COLOR] = { datatoc_gpu_shader_3D_vert_glsl, datatoc_gpu_shader_uniform_color_frag_glsl }, | ||||
| ▲ Show 20 Lines • Show All 154 Lines • Show Last 20 Lines | |||||