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source/blender/editors/include/ED_armature.h
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| #define ARM_GROUPS_AUTO 3 | #define ARM_GROUPS_AUTO 3 | ||||
| void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob, | void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob, | ||||
| struct Object *par, const int mode, const bool mirror); | struct Object *par, const int mode, const bool mirror); | ||||
| /* if bone is already in list, pass it as param to ignore it */ | /* if bone is already in list, pass it as param to ignore it */ | ||||
| void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); | void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); | ||||
| void ED_armature_bone_rename(struct bArmature *arm, const char *oldnamep, const char *newnamep); | void ED_armature_bone_rename(struct bArmature *arm, const char *oldnamep, const char *newnamep); | ||||
| void ED_armature_bones_flip_names(struct bArmature *arm, struct ListBase *bones); | |||||
| void undo_push_armature(struct bContext *C, const char *name); | void undo_push_armature(struct bContext *C, const char *name); | ||||
| /* low level selection functions which handle */ | /* low level selection functions which handle */ | ||||
| int ED_armature_ebone_selectflag_get(const EditBone *ebone); | int ED_armature_ebone_selectflag_get(const EditBone *ebone); | ||||
| void ED_armature_ebone_selectflag_set(EditBone *ebone, int flag); | void ED_armature_ebone_selectflag_set(EditBone *ebone, int flag); | ||||
| void ED_armature_ebone_select_set(EditBone *ebone, bool select); | void ED_armature_ebone_select_set(EditBone *ebone, bool select); | ||||
| void ED_armature_ebone_selectflag_enable(EditBone *ebone, int flag); | void ED_armature_ebone_selectflag_enable(EditBone *ebone, int flag); | ||||
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