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source/gameengine/Ketsji/KXNetwork/KX_NetworkMessageScene.h
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| /* | |||||
| * ***** BEGIN GPL LICENSE BLOCK ***** | |||||
| * | |||||
| * This program is free software; you can redistribute it and/or | |||||
| * modify it under the terms of the GNU General Public License | |||||
| * as published by the Free Software Foundation; either version 2 | |||||
| * of the License, or (at your option) any later version. | |||||
| * | |||||
| * This program is distributed in the hope that it will be useful, | |||||
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |||||
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||||
| * GNU General Public License for more details. | |||||
| * | |||||
| * You should have received a copy of the GNU General Public License | |||||
| * along with this program; if not, write to the Free Software Foundation, | |||||
| * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. | |||||
| * | |||||
| * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. | |||||
| * All rights reserved. | |||||
| * | |||||
| * The Original Code is: all of this file. | |||||
| * | |||||
| * Contributor(s): none yet. | |||||
| * | |||||
| * ***** END GPL LICENSE BLOCK ***** | |||||
| */ | |||||
| /** \file KX_NetworkMessageScene.h | |||||
| * \ingroup ketsjinet | |||||
| * \brief Ketsji Logic Extension: Network Message Scene class | |||||
| */ | |||||
| #ifndef __KX_NETWORKMESSAGESCENE_H__ | |||||
| #define __KX_NETWORKMESSAGESCENE_H__ | |||||
| /* undef SendMessage Macro (WinUser.h) to avoid | |||||
| conflicts with KX_NetworkMessageScene::SendMessage */ | |||||
| #ifdef WIN32 | |||||
| # undef SendMessage | |||||
| #endif | |||||
| #include "KX_NetworkMessageManager.h" | |||||
| #include <string> | |||||
| #include <map> | |||||
| #include <vector> | |||||
| class SCA_IObject; | |||||
| class KX_NetworkMessageScene | |||||
| { | |||||
| private: | |||||
| KX_NetworkMessageManager *m_messageManager; | |||||
| public: | |||||
| KX_NetworkMessageScene(KX_NetworkMessageManager *messageManager); | |||||
| virtual ~KX_NetworkMessageScene(); | |||||
| /** Send A message to an object(s) name. | |||||
| * \param to The object(s) name, in case of duplicated object all objects | |||||
| * with the same name will receive the message. | |||||
| * \param from The sender game object. | |||||
| * \param subject The message subject, used as filter for receiver object(s). | |||||
| * \param message The body of the message. | |||||
| */ | |||||
| void SendMessage(std::string to, SCA_IObject *from, std::string subject, std::string body); | |||||
| /** Get all messages for a given receiver object name and message subject. | |||||
| * \param to The object(s) name. | |||||
| * \param subject The message subject/filter. | |||||
| */ | |||||
| const std::vector<KX_NetworkMessageManager::Message> FindMessages(std::string to, std::string subject); | |||||
| }; | |||||
| #endif // __KX_NETWORKMESSAGESCENE_H__ | |||||