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source/blender/blenkernel/BKE_node.h
| Show First 20 Lines • Show All 925 Lines • ▼ Show 20 Lines | |||||
| /* track position node, in custom1 */ | /* track position node, in custom1 */ | ||||
| #define CMP_TRACKPOS_ABSOLUTE 0 | #define CMP_TRACKPOS_ABSOLUTE 0 | ||||
| #define CMP_TRACKPOS_RELATIVE_START 1 | #define CMP_TRACKPOS_RELATIVE_START 1 | ||||
| #define CMP_TRACKPOS_RELATIVE_FRAME 2 | #define CMP_TRACKPOS_RELATIVE_FRAME 2 | ||||
| #define CMP_TRACKPOS_ABSOLUTE_FRAME 3 | #define CMP_TRACKPOS_ABSOLUTE_FRAME 3 | ||||
| /* API */ | /* API */ | ||||
| struct CompBuf; | struct CompBuf; | ||||
| void ntreeCompositExecTree(struct bNodeTree *ntree, struct RenderData *rd, int rendering, int do_previews, | void ntreeCompositExecTree(struct Scene *scene, struct bNodeTree *ntree, struct RenderData *rd, int rendering, int do_previews, | ||||
| const struct ColorManagedViewSettings *view_settings, const struct ColorManagedDisplaySettings *display_settings); | const struct ColorManagedViewSettings *view_settings, const struct ColorManagedDisplaySettings *display_settings); | ||||
| void ntreeCompositTagRender(struct Scene *sce); | void ntreeCompositTagRender(struct Scene *sce); | ||||
| int ntreeCompositTagAnimated(struct bNodeTree *ntree); | int ntreeCompositTagAnimated(struct bNodeTree *ntree); | ||||
| void ntreeCompositTagGenerators(struct bNodeTree *ntree); | void ntreeCompositTagGenerators(struct bNodeTree *ntree); | ||||
| void ntreeCompositForceHidden(struct bNodeTree *ntree); | void ntreeCompositForceHidden(struct bNodeTree *ntree); | ||||
| void ntreeCompositClearTags(struct bNodeTree *ntree); | void ntreeCompositClearTags(struct bNodeTree *ntree); | ||||
| struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree, struct bNode *node, | struct bNodeSocket *ntreeCompositOutputFileAddSocket(struct bNodeTree *ntree, struct bNode *node, | ||||
| ▲ Show 20 Lines • Show All 51 Lines • ▼ Show 20 Lines | int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, | ||||
| struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex); | struct Tex *tex, short which_output, int cfra, int preview, struct ShadeInput *shi, struct MTex *mtex); | ||||
| /*************************************************/ | /*************************************************/ | ||||
| void init_nodesystem(void); | void init_nodesystem(void); | ||||
| void free_nodesystem(void); | void free_nodesystem(void); | ||||
| void clear_scene_in_nodes(struct Main *bmain, struct Scene *sce); | |||||
| #endif | #endif | ||||