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source/gameengine/Ketsji/KX_IPOTransform.h
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| m_scaling + m_deltaScaling)); | m_scaling + m_deltaScaling)); | ||||
| } | } | ||||
| MT_Point3& GetPosition() { return m_position; } | MT_Vector3& GetPosition() { return m_position; } | ||||
| MT_Vector3& GetEulerAngles() { return m_eulerAngles; } | MT_Vector3& GetEulerAngles() { return m_eulerAngles; } | ||||
| MT_Vector3& GetScaling() { return m_scaling; } | MT_Vector3& GetScaling() { return m_scaling; } | ||||
| const MT_Point3& GetPosition() const { return m_position; } | const MT_Vector3& GetPosition() const { return m_position; } | ||||
| const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; } | const MT_Vector3& GetEulerAngles() const { return m_eulerAngles; } | ||||
| const MT_Vector3& GetScaling() const { return m_scaling; } | const MT_Vector3& GetScaling() const { return m_scaling; } | ||||
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| MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; } | MT_Vector3& GetDeltaEulerAngles() { return m_deltaEulerAngles; } | ||||
| MT_Vector3& GetDeltaScaling() { return m_deltaScaling; } | MT_Vector3& GetDeltaScaling() { return m_deltaScaling; } | ||||
| void SetPosition(const MT_Point3& pos) { m_position = pos; } | void SetPosition(const MT_Vector3& pos) { m_position = pos; } | ||||
| void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; } | void SetEulerAngles(const MT_Vector3& eul) { m_eulerAngles = eul; } | ||||
| void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; } | void SetScaling(const MT_Vector3& scaling) { m_scaling = scaling; } | ||||
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| } | } | ||||
| protected: | protected: | ||||
| MT_Point3 m_position; | MT_Vector3 m_position; | ||||
| MT_Vector3 m_eulerAngles; | MT_Vector3 m_eulerAngles; | ||||
| MT_Vector3 m_scaling; | MT_Vector3 m_scaling; | ||||
| MT_Vector3 m_deltaPosition; | MT_Vector3 m_deltaPosition; | ||||
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