Changeset View
Changeset View
Standalone View
Standalone View
source/blender/blenloader/intern/versioning_250.c
| Context not available. | |||||
| ts->vgroup_weight = 1.0f; | ts->vgroup_weight = 1.0f; | ||||
| } | } | ||||
| /* Game Settings */ | |||||
| /* Dome */ | |||||
| sce->gm.dome.angle = sce->r.domeangle; | |||||
| sce->gm.dome.mode = sce->r.domemode; | |||||
| sce->gm.dome.res = sce->r.domeres; | |||||
| sce->gm.dome.resbuf = sce->r.domeresbuf; | |||||
| sce->gm.dome.tilt = sce->r.dometilt; | |||||
| sce->gm.dome.warptext = sce->r.dometext; | |||||
| /* Stand Alone */ | /* Stand Alone */ | ||||
| sce->gm.playerflag |= (sce->r.fullscreen ? GAME_PLAYER_FULLSCREEN : 0); | sce->gm.playerflag |= (sce->r.fullscreen ? GAME_PLAYER_FULLSCREEN : 0); | ||||
| sce->gm.xplay = sce->r.xplay; | sce->gm.xplay = sce->r.xplay; | ||||
| Context not available. | |||||
| /* Stereo */ | /* Stereo */ | ||||
| sce->gm.stereomode = sce->r.stereomode; | sce->gm.stereomode = sce->r.stereomode; | ||||
| /* reassigning stereomode NO_STEREO and DOME to a separeted flag*/ | /* reassigning stereomode NO_STEREO to a separeted flag*/ | ||||
| if (sce->gm.stereomode == 1) { // 1 = STEREO_NOSTEREO | if (sce->gm.stereomode == 1) { // 1 = STEREO_NOSTEREO | ||||
| sce->gm.stereoflag = STEREO_NOSTEREO; | sce->gm.stereoflag = STEREO_NOSTEREO; | ||||
| sce->gm.stereomode = STEREO_ANAGLYPH; | sce->gm.stereomode = STEREO_ANAGLYPH; | ||||
| } | } | ||||
| else if (sce->gm.stereomode == 8) { // 8 = STEREO_DOME | |||||
| sce->gm.stereoflag = STEREO_DOME; | |||||
| sce->gm.stereomode = STEREO_ANAGLYPH; | |||||
| } | |||||
| else | else | ||||
| sce->gm.stereoflag = STEREO_ENABLED; | sce->gm.stereoflag = STEREO_ENABLED; | ||||
| Context not available. | |||||
| sce->gm.flag |= GAME_GLSL_NO_ENV_LIGHTING; | sce->gm.flag |= GAME_GLSL_NO_ENV_LIGHTING; | ||||
| if (fd->fileflags & G_FILE_IGNORE_DEPRECATION_WARNINGS) | if (fd->fileflags & G_FILE_IGNORE_DEPRECATION_WARNINGS) | ||||
| sce->gm.flag |= GAME_IGNORE_DEPRECATION_WARNINGS; | sce->gm.flag |= GAME_IGNORE_DEPRECATION_WARNINGS; | ||||
| if (fd->fileflags & G_FILE_GAME_MAT_GLSL) | |||||
| sce->gm.matmode = GAME_MAT_GLSL; | |||||
| else if (fd->fileflags & G_FILE_GAME_MAT) | |||||
| sce->gm.matmode = GAME_MAT_MULTITEX; | |||||
| else | |||||
| sce->gm.matmode = GAME_MAT_TEXFACE; | |||||
| sce->gm.flag |= GAME_DISPLAY_LISTS; | |||||
| } | } | ||||
| for (ob = main->object.first; ob; ob = ob->id.next) { | for (ob = main->object.first; ob; ob = ob->id.next) { | ||||
| Context not available. | |||||