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source/blender/editors/space_view3d/space_view3d.c
| Context not available. | |||||
| Object *ob = OBACT; | Object *ob = OBACT; | ||||
| if ((v3d->drawtype == OB_MATERIAL) || | if ((v3d->drawtype == OB_MATERIAL) || | ||||
| (ob && (ob->mode == OB_MODE_TEXTURE_PAINT)) || | (ob && (ob->mode == OB_MODE_TEXTURE_PAINT)) || | ||||
| (v3d->drawtype == OB_TEXTURE && | (v3d->drawtype == OB_TEXTURE) || | ||||
| (scene->gm.matmode == GAME_MAT_GLSL || | |||||
| BKE_scene_use_new_shading_nodes(scene))) || | |||||
| !DEG_depsgraph_use_legacy()) | !DEG_depsgraph_use_legacy()) | ||||
| #endif | #endif | ||||
| { | { | ||||
| Context not available. | |||||
| switch (wmn->data) { | switch (wmn->data) { | ||||
| case ND_LIGHTING: | case ND_LIGHTING: | ||||
| if ((v3d->drawtype == OB_MATERIAL) || | if ((v3d->drawtype == OB_MATERIAL) || | ||||
| (v3d->drawtype == OB_TEXTURE && (scene->gm.matmode == GAME_MAT_GLSL)) || | (v3d->drawtype == OB_TEXTURE) || | ||||
| !DEG_depsgraph_use_legacy()) | !DEG_depsgraph_use_legacy()) | ||||
| { | { | ||||
| ED_region_tag_redraw(ar); | ED_region_tag_redraw(ar); | ||||
| Context not available. | |||||