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source/blender/editors/space_view3d/view3d_view.c
| Context not available. | |||||
| # include "GPU_draw.h" | # include "GPU_draw.h" | ||||
| # include "BL_System.h" | # include "LA_SystemCommandLine.h" | ||||
| #endif | #endif | ||||
| Context not available. | |||||
| test = (gm->flag & GAME_ENABLE_ALL_FRAMES); | test = (gm->flag & GAME_ENABLE_ALL_FRAMES); | ||||
| SYS_WriteCommandLineInt(syshandle, "fixedtime", test); | SYS_WriteCommandLineInt(syshandle, "fixedtime", test); | ||||
| test = (gm->flag & GAME_ENABLE_ANIMATION_RECORD); | |||||
| SYS_WriteCommandLineInt(syshandle, "animation_record", test); | |||||
| test = (gm->flag & GAME_IGNORE_DEPRECATION_WARNINGS); | test = (gm->flag & GAME_IGNORE_DEPRECATION_WARNINGS); | ||||
| SYS_WriteCommandLineInt(syshandle, "ignore_deprecation_warnings", test); | SYS_WriteCommandLineInt(syshandle, "ignore_deprecation_warnings", test); | ||||
| test = (gm->matmode == GAME_MAT_MULTITEX); | test = (gm->flag & GAME_SHOW_BOUNDING_BOX); | ||||
| SYS_WriteCommandLineInt(syshandle, "blender_material", test); | SYS_WriteCommandLineInt(syshandle, "show_bounding_box", test); | ||||
| test = (gm->matmode == GAME_MAT_GLSL); | test = (gm->flag & GAME_SHOW_ARMATURES); | ||||
| SYS_WriteCommandLineInt(syshandle, "blender_glsl_material", test); | SYS_WriteCommandLineInt(syshandle, "show_armatures", test); | ||||
| test = (gm->flag & GAME_DISPLAY_LISTS); | |||||
| SYS_WriteCommandLineInt(syshandle, "displaylists", test); | |||||
| } | } | ||||
| } | } | ||||
| Context not available. | |||||
| game_set_commmandline_options(&startscene->gm); | game_set_commmandline_options(&startscene->gm); | ||||
| if ((rv3d->persp == RV3D_CAMOB) && | if ((rv3d->persp == RV3D_CAMOB) && | ||||
| (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS) && | (startscene->gm.framing.type == SCE_GAMEFRAMING_BARS)) | ||||
| (startscene->gm.stereoflag != STEREO_DOME)) | |||||
| { | { | ||||
| /* Letterbox */ | /* Letterbox */ | ||||
| rctf cam_framef; | rctf cam_framef; | ||||
| Context not available. | |||||