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source/blender/gpu/CMakeLists.txt
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| shaders/gpu_shader_sep_gaussian_blur_frag.glsl | shaders/gpu_shader_sep_gaussian_blur_frag.glsl | ||||
| shaders/gpu_shader_sep_gaussian_blur_vert.glsl | shaders/gpu_shader_sep_gaussian_blur_vert.glsl | ||||
| shaders/gpu_shader_basic_frag.glsl | shaders/gpu_shader_basic_frag.glsl | ||||
| shaders/gpu_shader_basic_instancing_frag.glsl | |||||
| shaders/gpu_shader_basic_instancing_vert.glsl | |||||
| shaders/gpu_shader_basic_vert.glsl | shaders/gpu_shader_basic_vert.glsl | ||||
| shaders/gpu_shader_basic_geom.glsl | shaders/gpu_shader_basic_geom.glsl | ||||
| shaders/gpu_shader_vertex.glsl | shaders/gpu_shader_vertex.glsl | ||||
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| data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_sep_gaussian_blur_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_basic_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_basic_frag.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_basic_instancing_frag.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_basic_instancing_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_basic_vert.glsl SRC) | data_to_c_simple(shaders/gpu_shader_basic_vert.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_basic_geom.glsl SRC) | data_to_c_simple(shaders/gpu_shader_basic_geom.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_frame_buffer_frag.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_frame_buffer_vert.glsl SRC) | |||||
| data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC) | data_to_c_simple(shaders/gpu_shader_vertex.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC) | data_to_c_simple(shaders/gpu_shader_vertex_world.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC) | data_to_c_simple(shaders/gpu_shader_vsm_store_frag.glsl SRC) | ||||
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| data_to_c_simple(shaders/gpu_shader_fx_dof_hq_geo.glsl SRC) | data_to_c_simple(shaders/gpu_shader_fx_dof_hq_geo.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_fx_depth_resolve.glsl SRC) | data_to_c_simple(shaders/gpu_shader_fx_depth_resolve.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_fx_lib.glsl SRC) | data_to_c_simple(shaders/gpu_shader_fx_lib.glsl SRC) | ||||
| data_to_c_simple(shaders/gpu_shader_lib.glsl SRC) | |||||
| if(WITH_GAMEENGINE) | if(WITH_GAMEENGINE) | ||||
| add_definitions(-DWITH_GAMEENGINE) | add_definitions(-DWITH_GAMEENGINE) | ||||
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