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trunk/blender_docs/manual/glossary/blender_terms.rst
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| Blender Terms | |||||
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| .. For writing style guide, see: :doc:`/about/contribute/style_guides/writing_guide` | |||||
| If you add new entries, keep the alphabetical sorting! | |||||
| .. glossary:: | |||||
| Active | |||||
| One of the three :doc:`selection states </editors/3dview/object/selecting>`. | |||||
| Only one object or item can be active at any given time. | |||||
| Actuator | |||||
| A :term:`logic brick` that acts like a muscle of a lifeform. It can move the object, or make a sound. | |||||
| BU | |||||
| Blender Units | |||||
| Internal units used by Blender, equivalent to meters. Often abbreviated to "BU". | |||||
| Controller | |||||
| A :term:`logic brick` that acts like the brain of a lifeform. | |||||
| It makes decisions to activate muscles (:term:`actuators <actuator>`), | |||||
| using either simple logic or complex Python scripts. | |||||
| Sensor | |||||
| A :term:`logic brick` that acts like a sense of a lifeform. | |||||
| It reacts to touch, vision, collision etc. | |||||
| Logic brick | |||||
| A graphical representation of a functional unit in Blender's game logic. | |||||
| A Logic brick can be a :term:`Sensor`, :term:`Controller` or :term:`Actuator`. | |||||
| Particle system | |||||
| Technique that simulate certain kinds of fuzzy phenomena, | |||||
| which are otherwise very hard to reproduce with conventional rendering techniques. | |||||
| Common examples include fire, explosions, smoke, sparks, falling leaves, clouds, fog, snow, dust, | |||||
| meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells. | |||||
| Also used for things like: fur, grass or hair. | |||||
| Pose Mode | |||||
| Used for :term:`posing`, :term:`keyframing`, :term:`weight painting`, | |||||
| :term:`constraining <Constraint>` and :term:`parenting` the :term:`bones <Bone>` of an :term:`armature`. | |||||