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blender_docs/manual/glossary/blender_terms.rst
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| Blender Terms | |||||
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| .. For writing style guide, see: :doc:`/about/contribute/style_guides/writing_guide` | |||||
| If you add new entries, keep the alphabetical sorting! | |||||
| .. glossary:: | |||||
| Active | |||||
| One of the three :doc:`selection states </editors/3dview/object/selecting>`. | |||||
| Only one object or item can be active at any given time. | |||||
| Actuator | |||||
| A :term:`logic brick` that acts like a muscle of a lifeform. It can move the object, or make a sound. | |||||
| BU | |||||
| Blender Units | |||||
| Internal units used by Blender, equivalent to meters. Often abbreviated to "BU". | |||||
| Controller | |||||
| A :term:`logic brick` that acts like the brain of a lifeform. | |||||
| It makes decisions to activate muscles (:term:`actuators <actuator>`), | |||||
| using either simple logic or complex Python scripts. | |||||
| Sensor | |||||
| A :term:`logic brick` that acts like a sense of a lifeform. | |||||
| It reacts to touch, vision, collision etc. | |||||
| Logic brick | |||||
| A graphical representation of a functional unit in Blender's game logic. | |||||
| A Logic brick can be a :term:`Sensor`, :term:`Controller` or :term:`Actuator`. | |||||
| Particle system | |||||
| Technique that simulate certain kinds of fuzzy phenomena, | |||||
| which are otherwise very hard to reproduce with conventional rendering techniques. | |||||
| Common examples include fire, explosions, smoke, sparks, falling leaves, clouds, fog, snow, dust, | |||||
| meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells. | |||||
| Also used for things like: fur, grass or hair. | |||||
| Pose Mode | |||||
| Used for :term:`posing`, :term:`keyframing`, :term:`weight painting`, | |||||
| :term:`constraining <Constraint>` and :term:`parenting` the :term:`bones <Bone>` of an :term:`armature`. | |||||
| Objects | |||||
| ======= | |||||
| .. glossary:: | |||||
| Child | |||||
| An :term:`Object` that is affected by its :term:`Parent`. | |||||
| Constraint | |||||
| A way of controlling one :term:`object` with data from another. | |||||
| Crease | |||||
| Property of an :term:`edge`. Used to define the sharpness of edges in :term:`subdivision surface` meshes. | |||||
| Curve | |||||
| A type of object defined in terms of a line interpolated between Control Vertices. | |||||
| Available types of curves include :term:`Bézier` and :term:`NURBS`. | |||||
| Cyclic | |||||
| Often referring to an object being circular. This term is often associated with :term:`Curve`. | |||||
| Empty | |||||
| An :term:`Object` without any :term:`Vertices`, :term:`Edges <Edge>` or :term:`Faces <Face>`. | |||||
| Lattice | |||||
| A type of object consisting of a non-renderable three-dimensional grid of vertices. | |||||
| See also :doc:`Lattice Modifier </modeling/modifiers/deform/lattice>`. | |||||
| Layer | |||||
| A device for organizing objects. See also :doc:`Layers </editors/3dview/object/properties/relations/layers>`. | |||||
| Object | |||||
| Container for a type (Mesh, Curve, Surface, Metaball, Text, Armature, | |||||
| Lattice, Empty, Camera, Lamp) and basic 3D transform data (:term:`Object Origin`). | |||||
| Parent | |||||
| An :term:`Object` that affects its :term:`Child` objects. | |||||
| Parenting | |||||
| Creating a :term:`Parent`-:term:`Child` relationship between two :term:`objects <Object>`. | |||||
| Primitive | |||||
| A basic object that can be used as a basis for modeling more complicated objects. | |||||
| Vertex Group | |||||
| Collection of :term:`vertices <vertex>`. | |||||
| Vertex groups are useful for limiting operations to specific areas of a mesh. | |||||
| Weight Painting | |||||
| Assigning :term:`vertices` to :term:`Vertex Groups <Vertex Group>` with a weight of 0.0 - 1.0. | |||||