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intern/cycles/render/graph.h
| Show First 20 Lines • Show All 65 Lines • ▼ Show 20 Lines | enum ShaderNodeSpecialType { | ||||
| SHADER_SPECIAL_TYPE_AUTOCONVERT, | SHADER_SPECIAL_TYPE_AUTOCONVERT, | ||||
| SHADER_SPECIAL_TYPE_GEOMETRY, | SHADER_SPECIAL_TYPE_GEOMETRY, | ||||
| SHADER_SPECIAL_TYPE_SCRIPT, | SHADER_SPECIAL_TYPE_SCRIPT, | ||||
| SHADER_SPECIAL_TYPE_IMAGE_SLOT, | SHADER_SPECIAL_TYPE_IMAGE_SLOT, | ||||
| SHADER_SPECIAL_TYPE_CLOSURE, | SHADER_SPECIAL_TYPE_CLOSURE, | ||||
| SHADER_SPECIAL_TYPE_COMBINE_CLOSURE, | SHADER_SPECIAL_TYPE_COMBINE_CLOSURE, | ||||
| SHADER_SPECIAL_TYPE_OUTPUT, | SHADER_SPECIAL_TYPE_OUTPUT, | ||||
| SHADER_SPECIAL_TYPE_BUMP, | SHADER_SPECIAL_TYPE_BUMP, | ||||
| SHADER_SPECIAL_TYPE_UDIM_SLOT, | |||||
| }; | }; | ||||
| /* Input | /* Input | ||||
| * | * | ||||
| * Input socket for a shader node. May be linked to an output or not. If not | * Input socket for a shader node. May be linked to an output or not. If not | ||||
| * linked, it will either get a fixed default value, or e.g. a texture | * linked, it will either get a fixed default value, or e.g. a texture | ||||
| * coordinate. */ | * coordinate. */ | ||||
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