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release/scripts/startup/nodeitems_builtins.py
| Show First 20 Lines • Show All 235 Lines • ▼ Show 20 Lines | ShaderNewNodeCategory("SH_NEW_SHADER", "Shader", items=[ | ||||
| NodeItem("ShaderNodeAmbientOcclusion", poll=object_shader_nodes_poll), | NodeItem("ShaderNodeAmbientOcclusion", poll=object_shader_nodes_poll), | ||||
| NodeItem("ShaderNodeHoldout", poll=object_shader_nodes_poll), | NodeItem("ShaderNodeHoldout", poll=object_shader_nodes_poll), | ||||
| NodeItem("ShaderNodeVolumeAbsorption"), | NodeItem("ShaderNodeVolumeAbsorption"), | ||||
| NodeItem("ShaderNodeVolumeScatter"), | NodeItem("ShaderNodeVolumeScatter"), | ||||
| ]), | ]), | ||||
| ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[ | ShaderNewNodeCategory("SH_NEW_TEXTURE", "Texture", items=[ | ||||
| NodeItem("ShaderNodeTexImage"), | NodeItem("ShaderNodeTexImage"), | ||||
| NodeItem("ShaderNodeTexEnvironment"), | NodeItem("ShaderNodeTexEnvironment"), | ||||
| NodeItem("ShaderNodeTexUDIM"), | |||||
| NodeItem("ShaderNodeTexSky"), | NodeItem("ShaderNodeTexSky"), | ||||
| NodeItem("ShaderNodeTexNoise"), | NodeItem("ShaderNodeTexNoise"), | ||||
| NodeItem("ShaderNodeTexWave"), | NodeItem("ShaderNodeTexWave"), | ||||
| NodeItem("ShaderNodeTexVoronoi"), | NodeItem("ShaderNodeTexVoronoi"), | ||||
| NodeItem("ShaderNodeTexMusgrave"), | NodeItem("ShaderNodeTexMusgrave"), | ||||
| NodeItem("ShaderNodeTexGradient"), | NodeItem("ShaderNodeTexGradient"), | ||||
| NodeItem("ShaderNodeTexMagic"), | NodeItem("ShaderNodeTexMagic"), | ||||
| NodeItem("ShaderNodeTexChecker"), | NodeItem("ShaderNodeTexChecker"), | ||||
| ▲ Show 20 Lines • Show All 230 Lines • Show Last 20 Lines | |||||