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Sun, Feb 5

Edvard Svensson (EdvardS) awarded D14035: Retopology Mode and Overlay a Love token.
Sun, Feb 5, 3:49 PM · Add-ons (BF-Blender), EEVEE & Viewport, Modeling, Python API, BF Blender
Edvard Svensson (EdvardS) awarded D5919: Overlay: Retopology a Love token.
Sun, Feb 5, 3:46 PM · BF Blender (2.83), GPU / Viewport
Ivan Cappiello (icappiello) added a comment to T104322: viewport shading shadows overlay options displayed incorrectly on M1 Max Metal Backend.

I can confirm that D16917 fixes the issue. I will merge this report with T103397 to avoid having multiple of the same report open.

Yes, sorry for the duplicate.
I am pretty sure that searching for “metal backend” did not return T103397 when i posted though…

Sun, Feb 5, 3:37 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Timur Ariman (myclay) added a comment to D17080: Sculpt: Added vector displacement for sculpting draw brush (area plane method only for now).

Hi all, the negative direction for applying a VDM is bugged (either with using the - having the CTRL pressed).
The solution I found was to flip the mesh and sculpt while the Brush stays in positive direction.
I then used Apply Base to see if it gets correctly translated into the mesh and it works.

Sun, Feb 5, 3:08 PM · Sculpt, Paint & Texture
Iliya Katueshenock (Moder) updated the diff for D17045: Fix: Compare node: Link drag searcher: More Then for Color type.
Sun, Feb 5, 3:04 PM · Nodes & Physics, Geometry Nodes
Iliya Katueshenock (Moder) updated the task description for T104361: ellie render error. hair not move on render.
Sun, Feb 5, 2:57 PM · BF Blender
Fatih YUKSEK (faysoft) created T104361: ellie render error. hair not move on render.
Sun, Feb 5, 2:55 PM · BF Blender
Alaska (Alaska) committed rBM9939: Fix incorrect definition of Volume Scatter ray.
Fix incorrect definition of Volume Scatter ray
Sun, Feb 5, 2:54 PM
Alaska (Alaska) added a comment to T104354: Unclear what these different types of rays actually do.

Those ray types make the object visible to a ray that previously interacted with a material component matching that of the ray visibility setting.

Sun, Feb 5, 2:42 PM · Documentation
Alaska (Alaska) merged T104322: viewport shading shadows overlay options displayed incorrectly on M1 Max Metal Backend into T103397: MacOS Metal GPU backend: Vector UI control not visible.
Sun, Feb 5, 2:39 PM · Platform: macOS, EEVEE & Viewport, BF Blender
Alaska (Alaska) merged task T104322: viewport shading shadows overlay options displayed incorrectly on M1 Max Metal Backend into T103397: MacOS Metal GPU backend: Vector UI control not visible.
Sun, Feb 5, 2:39 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Alaska (Alaska) added a comment to T104322: viewport shading shadows overlay options displayed incorrectly on M1 Max Metal Backend.

I can confirm that D16917 fixes the issue. I will merge this report with T103397 to avoid having multiple of the same report open.

Sun, Feb 5, 2:39 PM · EEVEE & Viewport, Platform: macOS, BF Blender
Mr/Parrott (mr-parrott) created T104360: Moving Data/Edit Panel to New Location .
Sun, Feb 5, 2:24 PM · BF Blender
Iliya Katueshenock (Moder) added a revision to T103161: Eevee: Mark `Scene->Sampling->Render/Viewport` samples animatable.: D16827: Eevee: Mark Properties on Samples Panel Animatable..
Sun, Feb 5, 2:22 PM · Good First Issue, EEVEE & Viewport
Iliya Katueshenock (Moder) added a task to D16827: Eevee: Mark Properties on Samples Panel Animatable.: T103161: Eevee: Mark `Scene->Sampling->Render/Viewport` samples animatable..
Sun, Feb 5, 2:21 PM · User Interface, EEVEE & Viewport
Lucas Tadeu (Yup_Lucas) added a comment to T103161: Eevee: Mark `Scene->Sampling->Render/Viewport` samples animatable..

@Jeroen Bakker (jbakker) can this task be closed or is there anything missing that needs to be worked on?

Sun, Feb 5, 2:16 PM · Good First Issue, EEVEE & Viewport
Lucas Tadeu (Yup_Lucas) updated Lucas Tadeu (Yup_Lucas).
Sun, Feb 5, 2:11 PM
Evan Wilson (EAW) added a comment to T104358: Regression: Blender crash in weight paint mode and vertex select checked and then weights -> fix deforms.

Stack trace on current master:

Sun, Feb 5, 1:59 PM · Modeling, Animation & Rigging, BF Blender
Brecht Van Lommel (brecht) added a comment to T104066: Custom Nodes new.node_group.custom operator.

A better way to do what Ied suggest is probably to add a def draw_editor_header(cls, header, context) method to bpy.types.NodeTree that add-ons can implement. I think it's possible through release/scripts/modules/bpy_types.py.

Sun, Feb 5, 1:33 PM · Python API, Nodes & Physics, Development Management, BF Blender (3.5)
Alexander Gavrilov (angavrilov) committed rBM9937: Document how the reference key of a relative shape key actually works..
Document how the reference key of a relative shape key actually works.
Sun, Feb 5, 1:11 PM
Jun Mizutani (jmztn) awarded D15451: Curve sculpting: Collision constraint solver. a Love token.
Sun, Feb 5, 1:01 PM
spam (intanbet) updated spam (intanbet).
Sun, Feb 5, 12:52 PM
zdy (NGENNGT) committed rBTS6314: weekly fixes.
weekly fixes
Sun, Feb 5, 12:34 PM
Iliya Katueshenock (Moder) added a comment to T104358: Regression: Blender crash in weight paint mode and vertex select checked and then weights -> fix deforms.

Suspicion of rBd59349742191: Cleanup: Use C++ methods to retrieve attribute accessors . But nothing more than a witch hunt

Sun, Feb 5, 12:28 PM · Modeling, Animation & Rigging, BF Blender
Midamo (Redmail34) created T104359: AMD rx 7900 xtx issue.
Sun, Feb 5, 12:17 PM · BF Blender
Alex (Naratzull) awarded D17198: Fix T103903: Bump Node performance regression a Orange Medal token.
Sun, Feb 5, 12:15 PM
Iliya Katueshenock (Moder) renamed T104358: Regression: Blender crash in weight paint mode and vertex select checked and then weights -> fix deforms from Blender crash in weight paint mode and vertex select checked and then weights -> fix deforms to Regression: Blender crash in weight paint mode and vertex select checked and then weights -> fix deforms.
Sun, Feb 5, 12:13 PM · Modeling, Animation & Rigging, BF Blender
Campbell Barton (campbellbarton) committed rBb7034e7280f5: Cleanup: use boolean instead of int, use const arguments, variable (authored by Campbell Barton (campbellbarton)).
Cleanup: use boolean instead of int, use const arguments, variable
Sun, Feb 5, 11:53 AM
Campbell Barton (campbellbarton) committed rBa97607dcfa25: Cleanup: use typed enum for the handler flag in wm_event_system (authored by Campbell Barton (campbellbarton)).
Cleanup: use typed enum for the handler flag in wm_event_system
Sun, Feb 5, 11:53 AM
Campbell Barton (campbellbarton) committed rBd6cd7d1138bb: WM: correct the return flag from wm_handler_fileselect_do (authored by Campbell Barton (campbellbarton)).
WM: correct the return flag from wm_handler_fileselect_do
Sun, Feb 5, 11:53 AM
Campbell Barton (campbellbarton) committed rBf1314f3d5b4b: Cleanup: make WM_HANDLER_* action flags local to wm_event_system (authored by Campbell Barton (campbellbarton)).
Cleanup: make WM_HANDLER_* action flags local to wm_event_system
Sun, Feb 5, 11:53 AM
gregus (gregus) added a comment to T104234: cloth aliased on one side.

Hello,
Note for those who may read this thread and have weird things with Cloth

Sun, Feb 5, 11:48 AM · BF Blender
spam (melbetturkey) updated spam (melbetturkey).
Sun, Feb 5, 11:41 AM
Aren (Alto) added a comment to T104317: EXCEPTION_ACCESS_VIOLATION.

I think this crash may be related to my graphics card. When I test my gtx 1650 on blender benchmark blender ver 3.4.0 i get an error message "An unexpected error occurred while benchmarking: Did not receive Benchmark JSON Data" I reported the error through the benchmark app. Can i get some feedback, I have no idea what my problem is.

Sun, Feb 5, 11:29 AM · BF Blender
spam (STORYGO) updated spam (STORYGO).
Sun, Feb 5, 11:14 AM
Ivan Cappiello (icappiello) awarded D16917: Fix T103397: Vector UI control shader UBO alignment fix. a Love token.
Sun, Feb 5, 11:08 AM
Michael Parkin-White (MichaelPW) added a comment to T104322: viewport shading shadows overlay options displayed incorrectly on M1 Max Metal Backend.

I believe this should be fixed by pending DIFF: https://developer.blender.org/D16917 (D1917)

Sun, Feb 5, 10:58 AM · EEVEE & Viewport, Platform: macOS, BF Blender
Iliya Katueshenock (Moder) added a project to T104341: Geometry Nodes: Crash in Curve to Mesh node when using a cyclic, single point spline as profile: Nodes & Physics.
Sun, Feb 5, 10:57 AM · Nodes & Physics, Geometry Nodes, BF Blender
David Ballesteros (dballesg) added a comment to T104066: Custom Nodes new.node_group.custom operator.

Hi Bretch,

Sun, Feb 5, 10:38 AM · Python API, Nodes & Physics, Development Management, BF Blender (3.5)
Pratik Borhade (PratikPB2123) merged T104342: Crash with Ambient occlusion Node and rendering with Cycle GPU into T102162: Cycles GPU with Optix crash which Bevel/Ambient Node..
Sun, Feb 5, 10:13 AM · Render & Cycles, BF Blender
Pratik Borhade (PratikPB2123) merged task T104342: Crash with Ambient occlusion Node and rendering with Cycle GPU into T102162: Cycles GPU with Optix crash which Bevel/Ambient Node..
Sun, Feb 5, 10:13 AM · BF Blender
Pratik Borhade (PratikPB2123) changed the status of T104346: Blender 3.41 won't open from Needs Triage to Needs Information from User.

Hi, thanks for the report. Could you start blend with --factory-startup argument?
Upload crash logs if crash continues to happen: https://docs.blender.org/manual/en/dev/troubleshooting/crash.html#macos

Sun, Feb 5, 10:11 AM · BF Blender
Pratik Borhade (PratikPB2123) merged T104349: MacOS subdivision modifier, optimal display unchecked does not display wireframe. into T103700: Regression: Optimal Display still can't be turned off in Edit Mode (New problem).
Sun, Feb 5, 10:08 AM · EEVEE & Viewport, BF Blender
Pratik Borhade (PratikPB2123) merged task T104349: MacOS subdivision modifier, optimal display unchecked does not display wireframe. into T103700: Regression: Optimal Display still can't be turned off in Edit Mode (New problem).
Sun, Feb 5, 10:07 AM · Modifiers, BF Blender
Pratik Borhade (PratikPB2123) added a comment to T104349: MacOS subdivision modifier, optimal display unchecked does not display wireframe..

Hi, thanks for the report. Not a platform specific issue, see: T103700: Regression: Optimal Display still can't be turned off in Edit Mode (New problem)

Sun, Feb 5, 10:07 AM · Modifiers, BF Blender
Pratik Borhade (PratikPB2123) removed a project from T104349: MacOS subdivision modifier, optimal display unchecked does not display wireframe.: GPU / Viewport.
Sun, Feb 5, 9:54 AM · Modifiers, BF Blender
Novice (BlenderAmateur) updated the task description for T104358: Regression: Blender crash in weight paint mode and vertex select checked and then weights -> fix deforms.
Sun, Feb 5, 9:37 AM · Modeling, Animation & Rigging, BF Blender
Novice (BlenderAmateur) created T104358: Regression: Blender crash in weight paint mode and vertex select checked and then weights -> fix deforms.
Sun, Feb 5, 9:35 AM · Modeling, Animation & Rigging, BF Blender
Colin Basnett (cmbasnett) closed T104357: @pump_upp - best crypto pumps on telegram ! as Archived.
Sun, Feb 5, 9:32 AM · BF Blender
Rafal (ravk89) awarded D16920: Fix T103226: Add "Link (Library Override)" option for asset drag & drop a Love token.
Sun, Feb 5, 9:08 AM · Asset Browser
Aren (Alto) added a comment to T97619: Error message "An unexpected error occurred while benchmarking: Did not receive Benchmark JSON Data" occurred while running Blender of GPU score on NV GeForce MX450.

I have the same problem. I've submitted the error to developers.

Sun, Feb 5, 8:53 AM · Blender Open Data
Hyian Hashimoto (PELOTYO) created T104357: @pump_upp - best crypto pumps on telegram !.
Sun, Feb 5, 8:37 AM · BF Blender
spam (arslanalii007) updated spam (arslanalii007).
Sun, Feb 5, 8:14 AM
Vyacheslav (hitrpr) created T104356: 3.3LTS Scenes. Linking/adding collection to 2nd scene (from file data) unlinks it from original scene.
Sun, Feb 5, 7:36 AM · Core, BF Blender
Sun Kim (persun) added a comment to T104353: Regression: Crash on opening sculpting template.

I can confirm this.

Sun, Feb 5, 7:28 AM · Modeling, Sculpt, Paint & Texture, BF Blender
Evan Wilson (EAW) closed T104338: Emission Pass not working through Glass Materials in Compositor as Archived.

This is working as intended and is not a bug as the Emission mesh it is not directly visible.

Sun, Feb 5, 7:09 AM · BF Blender
Nidhi Singh (Nidhi87) added a comment to T104355: unable to activate rigify as addon.

Sun, Feb 5, 6:40 AM · Add-ons (Community)
Nidhi Singh (Nidhi87) created T104355: unable to activate rigify as addon.
Sun, Feb 5, 6:39 AM · Add-ons (Community)
Alex Fuller (mistaed) retitled D17207: USD 23.02 update from USD 23.02 update HdRenderDelegate got a change with the interface, adding gpuSupported. It currently is just a dummy implementation without checking for anything GPU-related. to USD 23.02 update.
Sun, Feb 5, 5:58 AM
Alex Fuller (mistaed) requested review of D17207: USD 23.02 update.
Sun, Feb 5, 5:57 AM
Lukas Sneyd (lcas) updated the summary of D17206: [WIP] 3.41 custom prerelase.
Sun, Feb 5, 5:02 AM
Lukas Sneyd (lcas) requested review of D17206: [WIP] 3.41 custom prerelase.
Sun, Feb 5, 5:01 AM
Sun Kim (persun) updated the diff for D17116: [Manual] Update Node Wrangler documentation.
Sun, Feb 5, 4:58 AM · Documentation
Pratik Borhade (PratikPB2123) changed the status of T104310: Cycles refraction shaders work incorrectly with normals provided by geometry nodes attributes from Needs Information from User to Needs Triage.
Sun, Feb 5, 4:46 AM · BF Blender
Spencer Trumbore (dineShinVa) created T104354: Unclear what these different types of rays actually do.
Sun, Feb 5, 4:34 AM · Documentation
Evan Wilson (EAW) awarded D17198: Fix T103903: Bump Node performance regression a Like token.
Sun, Feb 5, 3:38 AM
Yury (3dFigaro) awarded T95293: UV Editor does not treat edge seams as island delimiters a Love token.
Sun, Feb 5, 3:21 AM · Restricted Project, Restricted Project, BF Blender
Leon Schittek (lone_noel) renamed T104341: Geometry Nodes: Crash in Curve to Mesh node when using a cyclic, single point spline as profile from When resamplig a Quadrilateral curve to 1 in geometry nodes used as a profile for the curve to mesh node, Blender crashes. to Geometry Nodes: Crash in Curve to Mesh node when using a cyclic, single point spline as profile.
Sun, Feb 5, 2:57 AM · Nodes & Physics, Geometry Nodes, BF Blender
Leon Schittek (lone_noel) changed the status of T104341: Geometry Nodes: Crash in Curve to Mesh node when using a cyclic, single point spline as profile from Needs Triage to Confirmed.

Thanks for the report and the file to easily reproduce the problem!
I can reproduce the crash in master and also 3.3 LTS.

Sun, Feb 5, 2:56 AM · Nodes & Physics, Geometry Nodes, BF Blender
Lukas Stockner (lukasstockner97) updated the diff for D17149: [WIP] Cycles: Use per-microfacet Fresnel term for Glass closures.
  • Rebased on top of the merged the Fresnel changes
  • Reworked integration with Fresnel code
  • Renamed mode_pdf
  • Added defensive sampling for lobe pick
  • Removed dedicated sharp reflection/refraction code, it's treated as a microfacet distribution now. This allows us to share the common code (e.g. reflection/refraction/glass pick).
Sun, Feb 5, 2:30 AM
Francesco Siddi (fsiddi) committed rBID5193f6df5e1f: Design: Tweak login screen (authored by Francesco Siddi (fsiddi)).
Design: Tweak login screen
Sun, Feb 5, 1:50 AM
Francesco Siddi (fsiddi) committed rBID75bb7d71dc0a: Add notes_public fro OAuth Application (authored by Francesco Siddi (fsiddi)).
Add notes_public fro OAuth Application
Sun, Feb 5, 1:50 AM
Francesco Siddi (fsiddi) committed rBIDe3a2e4487eda: Black (authored by Francesco Siddi (fsiddi)).
Black
Sun, Feb 5, 1:50 AM
Yuro (Yuro) awarded T103620: Blender Essentials Assets Bundle - Technical Design a Love token.
Sun, Feb 5, 1:38 AM · Blender Asset Bundle, Geometry Nodes
nutti (Nutti) added a comment to T104274: The execution time of blf.dimension is slow on Node Editor.

I need to use blf.dimension to get the actual rendering height because font_size is not the entire size for the actual rendering size.
string.printable does not cover all characters as you told, but string.printable is enough for the current purpose.

Sun, Feb 5, 1:06 AM · Python API, User Interface, BF Blender
ThinkingPolygons (ThinkingPolygons) added a project to T104353: Regression: Crash on opening sculpting template: Sculpt, Paint & Texture.
Sun, Feb 5, 12:57 AM · Modeling, Sculpt, Paint & Texture, BF Blender
ThinkingPolygons (ThinkingPolygons) created T104353: Regression: Crash on opening sculpting template.
Sun, Feb 5, 12:56 AM · Modeling, Sculpt, Paint & Texture, BF Blender
Iliya Katueshenock (Moder) updated the summary of D17205: Cleanup: Nodes: Internal Relink simplifie.
Sun, Feb 5, 12:23 AM · Nodes & Physics
Christiaan Moleman (cmoleman) awarded T82359: Stronger binding of Active and Selected a Like token.
Sun, Feb 5, 12:16 AM · User Interface, Animation & Rigging, BF Blender
Iliya Katueshenock (Moder) updated the summary of D17205: Cleanup: Nodes: Internal Relink simplifie.
Sun, Feb 5, 12:14 AM · Nodes & Physics
Iliya Katueshenock (Moder) requested review of D17205: Cleanup: Nodes: Internal Relink simplifie.
Sun, Feb 5, 12:12 AM · Nodes & Physics

Sat, Feb 4

Enes Ayalp (Playasene94) added a comment to D17189: Refactoring curves, camera, device, geometry and volume.

I did take a short peek at this diff. And while there are some nice changes in it, I don't think it's going to be accepted like this.

  • It changes many unrelated parts of the code. Which is generally a bad idea because if it makes bisecting for regressions much harder. Better split it into multiple patches, each only changing a single area.
  • Change for the sake of change, without actual measurable performance gain is imo not really a good idea. Unless it makes the code a *lot* more readable or less error prone. I'm not saying it shouldn't be done ever. But the explanation why it is better must be compelling.

Also, run make format on your patch as I think some parts of it violate the style guide.

Sat, Feb 4, 11:57 PM
Enes Ayalp (Playasene94) added a comment to D17189: Refactoring curves, camera, device, geometry and volume.

If the type ever changes on one side, we will have to update it here as well without auto.
In this case, i dont mind what type of "b_scene.render()" is. But i expect threads_mode() to be a definite member of it.

Blender strives to make code simpler and more understandable. This assumes that you do not need to know the specifics of a function in order to understand what the result of its work is. And knowing the type is important, yes.
It seems to me that auto is only used for template implementations or template parameters that are too long, like map iterators.

Sat, Feb 4, 11:57 PM
Iliya Katueshenock (Moder) closed T104351: Cancelling transform of IK target bone does not revert to the original armature position. as Archived.

Hello. If you open the console, you can see there that you allowed a cyclic dependency. Because of this, correct operation cannot be expected.

Sat, Feb 4, 11:53 PM · Animation & Rigging, Dependency Graph, BF Blender
Evan Wilson (EAW) added a comment to T104310: Cycles refraction shaders work incorrectly with normals provided by geometry nodes attributes.

A comparison or a greater than node helps to make this clear. ;)

Sat, Feb 4, 11:45 PM · BF Blender
Evan Wilson (EAW) added a project to T104330: Viewport Mode and sRGB Texture Issue: BF Blender.
Sat, Feb 4, 11:11 PM · BF Blender
Evan Wilson (EAW) changed the status of T104330: Viewport Mode and sRGB Texture Issue from Needs Triage to Needs Information from User.

This report does not contain all the requested information, which is required for us to investigate the issue.

Sat, Feb 4, 11:11 PM · BF Blender
Hans Goudey (HooglyBoogly) closed T104352: Blender: octane for blender - missing nodes as Archived.

This add-on isn't shipped with Blender or maintained here, bugs should be reported to its creators directly. Thanks.

Sat, Feb 4, 11:05 PM · BF Blender
Amyrosie (Amyrosie) added a comment to T51993: Blender crashes when I switch Window.

Thank you SO much for the solution, Neko.Umeko !

Sat, Feb 4, 11:00 PM · BF Blender
Plion (Plion) created T104352: Blender: octane for blender - missing nodes.
Sat, Feb 4, 10:59 PM · BF Blender
Netherby (netherby) added a comment to T104313: Custom nodes appear in search results for tree types that don't support them.

Yes this appears to be the same issue where the template order causes the problem. Using the 'Custom Nodes' template included in Blender, having the node class defined as

class MyCustomNode(Node, MyCustomTreeNode): # Node appears incorrectly in search
Sat, Feb 4, 10:47 PM · Python API, Nodes & Physics, BF Blender
Darkhan K (kdark) updated the task description for T104343: Blender crashes on Wayland (SwayWM) if the window has non-default scaling enabled.
Sat, Feb 4, 10:46 PM · BF Blender
Harley Acheson (harley) committed rBb2196ebe287f: Win32: Relax Debug Assert in BLI_file_attributes (authored by Harley Acheson (harley)).
Win32: Relax Debug Assert in BLI_file_attributes
Sat, Feb 4, 10:46 PM
Harley Acheson (harley) closed D17204: Win32: Relax Debug Assert in BLI_file_attributes.
Sat, Feb 4, 10:46 PM · Platform: Windows
Paul Danielson (teapot) created T104351: Cancelling transform of IK target bone does not revert to the original armature position..
Sat, Feb 4, 10:43 PM · Animation & Rigging, Dependency Graph, BF Blender
Ray Molenkamp (LazyDodo) accepted D17204: Win32: Relax Debug Assert in BLI_file_attributes.
Sat, Feb 4, 10:14 PM · Platform: Windows
Harley Acheson (harley) updated the summary of D17204: Win32: Relax Debug Assert in BLI_file_attributes.
Sat, Feb 4, 10:14 PM · Platform: Windows
Harley Acheson (harley) requested review of D17204: Win32: Relax Debug Assert in BLI_file_attributes.
Sat, Feb 4, 10:11 PM · Platform: Windows
Iliya Katueshenock (Moder) added a comment to T104350: Exposing a keyframed property in the GN modifier group input cancels the animation but keeps showing the keyframes in the timeline.
  • This is not in one other editor.
  • It didn't happen before.
  • This is correct from an implementation point of view.

Whatever it was:
You need to remove the socket properties, or the property animation, or hide it from you.
Remove the dependency on this animation, reshuffle the animation data into the modifier panel?

Sat, Feb 4, 10:03 PM · Animation & Rigging, Nodes & Physics, Geometry Nodes, BF Blender
slwk1d (Slowwkidd) added a comment to T104350: Exposing a keyframed property in the GN modifier group input cancels the animation but keeps showing the keyframes in the timeline.

@Iliya Katueshenock (Moder) Yes, the values and the animation are not gone, but honestly don't you think it's a bit misleading that the same animated values are not shown as keyframed in the modifier, but the timeline keeps showing the keyframes, and the animation doesn't happen anymore? Before dismissing this report maybe check with others if this is intended behavior, to me doesn't look like it... what if I have a HUGE node tree with already various keyframed values, and then I want to expose those values in the modifier to better edit them without diving into the tree?

Sat, Feb 4, 9:56 PM · Animation & Rigging, Nodes & Physics, Geometry Nodes, BF Blender