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Sat, Feb 4

Iliya Katueshenock (Moder) added a comment to D17189: Refactoring curves, camera, device, geometry and volume.

If the type ever changes on one side, we will have to update it here as well without auto.
In this case, i dont mind what type of "b_scene.render()" is. But i expect threads_mode() to be a definite member of it.

Sat, Feb 4, 9:53 PM
Iliya Katueshenock (Moder) closed T104350: Exposing a keyframed property in the GN modifier group input cancels the animation but keeps showing the keyframes in the timeline as Archived.

I don't think this is a bug. I'm patching a function that would copy socket values when a link is dragged. But this is not what should be happening now. And the values don't go anywhere. They still exist, you just don't have access to them.

Sat, Feb 4, 9:44 PM · Animation & Rigging, Nodes & Physics, Geometry Nodes, BF Blender
Iliya Katueshenock (Moder) updated the task description for T104350: Exposing a keyframed property in the GN modifier group input cancels the animation but keeps showing the keyframes in the timeline.
Sat, Feb 4, 9:41 PM · Animation & Rigging, Nodes & Physics, Geometry Nodes, BF Blender
spam (medoalex22) updated spam (medoalex22).
Sat, Feb 4, 9:40 PM
slwk1d (Slowwkidd) added a project to T104350: Exposing a keyframed property in the GN modifier group input cancels the animation but keeps showing the keyframes in the timeline: Geometry Nodes.
Sat, Feb 4, 9:36 PM · Animation & Rigging, Nodes & Physics, Geometry Nodes, BF Blender
slwk1d (Slowwkidd) created T104350: Exposing a keyframed property in the GN modifier group input cancels the animation but keeps showing the keyframes in the timeline.
Sat, Feb 4, 9:36 PM · Animation & Rigging, Nodes & Physics, Geometry Nodes, BF Blender
Martijn Versteegh (Baardaap) added inline comments to D17189: Refactoring curves, camera, device, geometry and volume.
Sat, Feb 4, 9:36 PM
Martijn Versteegh (Baardaap) added a comment to D17189: Refactoring curves, camera, device, geometry and volume.

I did take a short peek at this diff. And while there are some nice changes in it, I don't think it's going to be accepted like this.

  • It changes many unrelated parts of the code. Which is generally a bad idea because if it makes bisecting for regressions much harder. Better split it into multiple patches, each only changing a single area.
  • Change for the sake of change, without actual measurable performance gain is imo not really a good idea. Unless it makes the code a *lot* more readable or less error prone. I'm not saying it shouldn't be done ever. But the explanation why it is better must be compelling.
Sat, Feb 4, 9:31 PM
Anže (koko_ze) awarded rBb6b6e47e1dbc: Sculpt: PBVH node splitting for texture paint a Like token.
Sat, Feb 4, 9:14 PM
Francesco Siddi (fsiddi) awarded Blender Studio subscriber to recipient: Darrin Alder (DA_GO).
Sat, Feb 4, 9:11 PM
TheRedWaxPolice (TheRedWaxPolice) added a comment to T104347: Regression: Loop Cut Tool becomes impressive with modifiers.

Seems to be working fine here... but I'm on windows... blender-3.5.0-alpha+master.06305e5ca800-windows.amd64-release

Sat, Feb 4, 8:54 PM · BF Blender
spam (missbangalore) updated spam (missbangalore).
Sat, Feb 4, 8:23 PM
spam (missbangalore) updated spam (missbangalore).
Sat, Feb 4, 8:23 PM
spam (missbangalore) updated spam (missbangalore).
Sat, Feb 4, 8:22 PM
Paul Kotelevets (1D_Inc) awarded T76335: After switching to Tweak tool its gizmo appears in center of previously selected area. a Like token.
Sat, Feb 4, 8:08 PM · User Interface, BF Blender
Andreas Zaharescu (Hoody) added a comment to T94323: VBD inside Volume-Scatter Object produces blurry/blocky Artifacts.

Hey! I made a new discovery (tested in 3.3) - The blurry artifacts seem to have somekind of dependency with the specific VDB file -> I recently tried some VDBs that i bought from a pack created with Houdini.

Sat, Feb 4, 7:55 PM · Render & Cycles, BF Blender
Hans Goudey (HooglyBoogly) claimed T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.
Sat, Feb 4, 7:54 PM · Nodes & Physics, Geometry Nodes, BF Blender
Kaspar (Kaspar) added projects to T104349: MacOS subdivision modifier, optimal display unchecked does not display wireframe.: Modifiers, GPU / Viewport.
Sat, Feb 4, 7:46 PM · Modifiers, BF Blender
Iliya Katueshenock (Moder) updated the task description for T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.
Sat, Feb 4, 7:46 PM · Nodes & Physics, Geometry Nodes, BF Blender
Iliya Katueshenock (Moder) updated the task description for T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.
Sat, Feb 4, 7:42 PM · Nodes & Physics, Geometry Nodes, BF Blender
Kaspar (Kaspar) updated the task description for T104349: MacOS subdivision modifier, optimal display unchecked does not display wireframe..
Sat, Feb 4, 7:41 PM · Modifiers, BF Blender
Kaspar (Kaspar) created T104349: MacOS subdivision modifier, optimal display unchecked does not display wireframe..
Sat, Feb 4, 7:36 PM · Modifiers, BF Blender
Iliya Katueshenock (Moder) updated subscribers of T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.

Making a guess about the cause based on the timings
@Hans Goudey (HooglyBoogly)

Sat, Feb 4, 7:33 PM · Nodes & Physics, Geometry Nodes, BF Blender
Iliya Katueshenock (Moder) changed the status of T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes from Needs Triage to Confirmed.
Sat, Feb 4, 7:32 PM · Nodes & Physics, Geometry Nodes, BF Blender
Paul Kotelevets (1D_Inc) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.

To mention, B3D is not the only software that hide gizmos during operation.
For example, substance 3d modeller also use such a strategy, this allow to check the resulting composition while having pretty complex gizmos.

Sat, Feb 4, 7:31 PM · User Interface, Modeling
Iliya Katueshenock (Moder) added a comment to T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.

I'll check

Sat, Feb 4, 7:15 PM · Nodes & Physics, Geometry Nodes, BF Blender
RoyTheKoi created T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.
Sat, Feb 4, 7:07 PM · Nodes & Physics, Geometry Nodes, BF Blender
spam (Bossisback) updated spam (Bossisback).
Sat, Feb 4, 7:05 PM
spam (Bossisback) updated spam (Bossisback).
Sat, Feb 4, 7:05 PM
Julien Kaspar (JulienKaspar) created T104347: Regression: Loop Cut Tool becomes impressive with modifiers.
Sat, Feb 4, 6:52 PM · BF Blender
Julian Eisel (Severin) added inline comments to D17164: UI: Make uiBut safe for non-trivial construction.
Sat, Feb 4, 6:32 PM · User Interface
Julien Kaspar (JulienKaspar) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.

@Torrent (Torrent) Examples and showing typical use cases are crucial actually. Pros and cons are constantly being weighted.
The negative response has set the patch into moment of pause. Only the bug fixes that were part of the patch have been committed for now.

Sat, Feb 4, 6:32 PM · User Interface, Modeling
Paul Kotelevets (1D_Inc) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.

I want to share my experience about gizmos in order to provide some contextual logics, in case if it will be useful.

Sat, Feb 4, 6:31 PM · User Interface, Modeling
Iliya Katueshenock (Moder) updated the diff for D16684: WIP: Node: Internal links: new method to build.
  • Changed direction a bit.
Sat, Feb 4, 6:25 PM · Nodes & Physics
Torrent (Torrent) awarded T103782: Improve visualization when dragging Move/Scale Gizmos a Dislike token.
Sat, Feb 4, 6:20 PM · User Interface, Modeling
Torrent (Torrent) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.

@Paul Kotelevets (1D_Inc) Save it man. There is no need to overcomplicate things with arguments and such.

Sat, Feb 4, 6:17 PM · User Interface, Modeling
Hadrien Brissaud (hadrien) awarded rBebe8f8ce7197: BMesh: Parallelize BMesh to evaluated Mesh conversion a Love token.
Sat, Feb 4, 6:17 PM
Timur Ariman (myclay) awarded D17080: Sculpt: Added vector displacement for sculpting draw brush (area plane method only for now) a Love token.
Sat, Feb 4, 6:15 PM · Sculpt, Paint & Texture
John Ross (Foghead) created T104346: Blender 3.41 won't open.
Sat, Feb 4, 6:00 PM · BF Blender
Daniel Bystedt (dbystedt) added a comment to D15451: Curve sculpting: Collision constraint solver..

Hi! I just wanted to throw in a comment regarding surface collision when grooming. It would be very useful to have the option of defining a custom collision collection.

Sat, Feb 4, 5:23 PM
Pratyaksh Raj (pratyaksh177) claimed T104303: Add WM api to handle PanelType parent/child relationships.

Let me Know If This issue is still open , I am ready with solution, It can be solved by using Linked list or tree

Sat, Feb 4, 5:11 PM · Good First Issue, User Interface, BF Blender
Francesco Siddi (fsiddi) awarded Blender Studio subscriber to recipient: Rob Clucas (robclu).
Sat, Feb 4, 5:11 PM
Paul Kotelevets (1D_Inc) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.

I think is is important to understand one of the reasons industry standard software has gizmos always turned on.

Sat, Feb 4, 5:04 PM · User Interface, Modeling
Lukas Tönne (lukastoenne) added a comment to D15451: Curve sculpting: Collision constraint solver..

FYI, I'm currently merging master in this patch and check if we can make the initial functionality master ready for Blender 3.5. I might strip it down a bit for that, while keeping the general API in place to allow for more complex/better implementations in the future.

Sat, Feb 4, 4:46 PM
Harley Acheson (harley) added a comment to T104274: The execution time of blf.dimension is slow on Node Editor.

@nutti (Nutti) - I use blf.dimension for checking the max height of the characters provided from the font.

Sat, Feb 4, 4:14 PM · Python API, User Interface, BF Blender
Sun Kim (persun) added a comment to D9415: Transform: add feature to edit the 'Snap Base'.

Played with this a bit, I like how this generally works well with non-mesh objects too. Especially had fun using this with bone editing.

Sat, Feb 4, 4:10 PM · User Interface, Modeling
Daniel Gryningstjerna (Dangry) awarded D15451: Curve sculpting: Collision constraint solver. a Love token.
Sat, Feb 4, 3:31 PM
Iliya Katueshenock (Moder) updated the diff for D17161: Fix T104256: Propagate all required curves attributes on points for move it in point cloud.
Sat, Feb 4, 3:30 PM · Nodes & Physics, Geometry Nodes
Daniel Gryningstjerna (Dangry) awarded D14466: [WIP] Nodes UI: Align spacing of node sockets, node layout and snap grid a Love token.
Sat, Feb 4, 3:26 PM · Restricted Project, Nodes & Physics, User Interface
pascal andre (pascalandr) awarded D14466: [WIP] Nodes UI: Align spacing of node sockets, node layout and snap grid a Love token.
Sat, Feb 4, 3:21 PM · Restricted Project, Nodes & Physics, User Interface
Leon Schittek (lone_noel) added inline comments to D17203: Fix T104219: Node links are sometimes created from the wrong socket.
Sat, Feb 4, 3:01 PM · Nodes & Physics
Soslan Guchmazov (SoslanGM) added a comment to T103810: Addon - Import and Export of HxA files.

About meta holder variables - a slight fix(at minimum) was necessary after all -- to prevent use before declaration error, I've missed that one.

Sat, Feb 4, 2:34 PM · Add-ons (Community)
rpg55666 (rpg55666) removed a watcher for Render Pipeline: rpg55666 (rpg55666).
Sat, Feb 4, 2:10 PM
rpg55666 (rpg55666) added a watcher for Render Pipeline: rpg55666 (rpg55666).
Sat, Feb 4, 2:10 PM
Iliya Katueshenock (Moder) changed the status of T104162: Preview does not match render when processing video with mask. from Resolved to Archived.
Sat, Feb 4, 2:06 PM · BF Blender
ransom (rndsum) closed T104162: Preview does not match render when processing video with mask. as Resolved.

Downloaded latest with blender launcher.
Reset defaults.

Sat, Feb 4, 1:52 PM · BF Blender
Boris Angelis (borisangelis) added a comment to T63369: 3d space in blender flickering or dimming when hovering over it after hovering over ui / etc.

It does *not* happen when in true full screen mode (Window -> Toggle Window Fullscreen), so see if it does or not for you.

bad news:
I can confirm this Bug is also present on MacOS.

Sat, Feb 4, 1:33 PM · BF Blender
Hoang Duy Tran (hoangduytran) updated the task description for T104345: Blender: Spline IK constraint, XZ Scle Mode, Inverse Scale doesn't work.
Sat, Feb 4, 1:28 PM · BF Blender
Hoang Duy Tran (hoangduytran) created T104345: Blender: Spline IK constraint, XZ Scle Mode, Inverse Scale doesn't work.
Sat, Feb 4, 1:23 PM · BF Blender
Francesco Siddi (fsiddi) awarded Blender Studio subscriber to recipient: Ren Liu (renl).
Sat, Feb 4, 1:18 PM
Kent Davis (mac4kent) created T104344: Insert Face (Push the " i " key and select crash guide February 4, 2023.
Sat, Feb 4, 1:08 PM · Platform: macOS, BF Blender
Leon Schittek (lone_noel) added a comment to D17203: Fix T104219: Node links are sometimes created from the wrong socket.

With the patch as is I can still reproduce the issue, but that seems to be a small fix.

Sat, Feb 4, 1:05 PM · Nodes & Physics
nutti (Nutti) added a comment to T104274: The execution time of blf.dimension is slow on Node Editor.

Thanks for taking the action.
I tried your patch, but the issue is much worse than before.
When I tried zoom in/out, Blender will freeze.

Sat, Feb 4, 12:54 PM · Python API, User Interface, BF Blender
Midamo (Redmail34) added a comment to T103950: It's barely impossible to work with new RADEON 7900 XTX.

I had same problem ! Rx 7900 XTX is very slow in editing mesh. Even "hide" - "unhide" 100-200k vertex it's frozen my computer. My old GTX 1080ti is faster for everything related to mesh edit too (BTW 7900xtx gaming is good, ultra settings in Red dead 2 with resolution 5120*1440 i have 110fps). So with Blender 3.5 it's work better with AMD GPU ?

Sat, Feb 4, 11:51 AM · BF Blender
Darkhan K (kdark) created T104343: Blender crashes on Wayland (SwayWM) if the window has non-default scaling enabled.
Sat, Feb 4, 11:25 AM · BF Blender
Peter Fog (tintwotin) added a comment to D15945: VSE: Add retiming tool.

On the design of adding speed ramp key points through a gizmo next to the playhead, has this been discussed with the User Interface team?

Sat, Feb 4, 11:07 AM
Pranav Vasudev Ambig (PranavAmbiga) added a watcher for Good First Issue: Pranav Vasudev Ambig (PranavAmbiga).
Sat, Feb 4, 10:55 AM
Deen (Bit) awarded rB7f958217ada2: Curves: Use shared caches for evaluated data a Burninate token.
Sat, Feb 4, 10:49 AM
Wahid (KloWorks) created T104342: Crash with Ambient occlusion Node and rendering with Cycle GPU.
Sat, Feb 4, 10:41 AM · BF Blender
Daniel Bystedt (dbystedt) awarded D15451: Curve sculpting: Collision constraint solver. a Love token.
Sat, Feb 4, 10:26 AM
HEYPictures (HEYPictures) awarded D16965: WIP: Cycles: Fixing discrepancy between forward path tracing and NEE when using ray visibility flags on light sources a Love token.
Sat, Feb 4, 9:54 AM · Render & Cycles
Juan Urdaneta (mucutecto) created T104341: Geometry Nodes: Crash in Curve to Mesh node when using a cyclic, single point spline as profile.
Sat, Feb 4, 9:26 AM · Nodes & Physics, Geometry Nodes, BF Blender
Aleš Jelovčan (frogstomp) awarded D17031: Assets: Bundle essentials with Blender. (WIP) a Burninate token.
Sat, Feb 4, 9:04 AM
Sun Kim (persun) added a comment to T104340: Adjusting spotlight blend using gizmo does not register undo.

Oh now I see this is mentioned in the original diff. I guess this is more of a todo then.

Sat, Feb 4, 8:50 AM · BF Blender
Sun Kim (persun) awarded rBab9c34e7e7c3: Fix T104316: Width of headerless panels on regions with overlap a Like token.
Sat, Feb 4, 8:48 AM
Sun Kim (persun) created T104340: Adjusting spotlight blend using gizmo does not register undo.
Sat, Feb 4, 8:36 AM · BF Blender
Masashi Kawanishi (cgshaku) awarded T103730: Nodes for procedural hair a Love token.
Sat, Feb 4, 8:33 AM · Geometry Nodes
Hoang Duy Tran (hoangduytran) updated the task description for T104339: Blender Documentation: Redundant Section, needed to be removed.
Sat, Feb 4, 8:33 AM · Documentation
Hoang Duy Tran (hoangduytran) created T104339: Blender Documentation: Redundant Section, needed to be removed.
Sat, Feb 4, 8:32 AM · Documentation
Carson Reed (CarsonReed) created T104338: Emission Pass not working through Glass Materials in Compositor.
Sat, Feb 4, 7:31 AM · BF Blender
Bearcat M. Şándor (bearcatsandor) added a watcher for Virtual Reality: Bearcat M. Şándor (bearcatsandor).
Sat, Feb 4, 6:58 AM
jacob (cowbert) added a comment to T104336: blender crashed and now I can't open it.

I did update my drivers and still dose not work and I will update my crash logs Tomorrow as soon as I can

Sat, Feb 4, 6:45 AM · BF Blender
Alaska (Alaska) renamed T104336: blender crashed and now I can't open it from blender crashed and now I con not open it to blender crashed and now I can't open it.
Sat, Feb 4, 6:14 AM · BF Blender
Alaska (Alaska) changed the status of T104336: blender crashed and now I can't open it from Needs Triage to Needs Information from User.

You can download previous versions of Blender from here: https://www.blender.org/download/previous-versions/

Sat, Feb 4, 6:13 AM · BF Blender
Pratik Borhade (PratikPB2123) added a comment to D16878: Fix T88617: Wrong annotation cursor in Preview of sequencer editor.

Thanks for reviewing :)

Sat, Feb 4, 5:57 AM · User Interface, Video Sequencer
Pratik Borhade (PratikPB2123) closed T88617: GP/Annotation UI: Wrong icon and behaviour in the wrong regions as Resolved by committing rB1a13940ef808: Fix T88617: Wrong annotation cursor in Preview of sequencer editor.
Sat, Feb 4, 5:55 AM · User Interface, Grease Pencil, BF Blender
Pratik Borhade (PratikPB2123) closed D16878: Fix T88617: Wrong annotation cursor in Preview of sequencer editor.
Sat, Feb 4, 5:55 AM · User Interface, Video Sequencer
Pratik Borhade (PratikPB2123) committed rB1a13940ef808: Fix T88617: Wrong annotation cursor in Preview of sequencer editor (authored by Pratik Borhade (PratikPB2123)).
Fix T88617: Wrong annotation cursor in Preview of sequencer editor
Sat, Feb 4, 5:55 AM
Alaska (Alaska) changed the status of T104322: viewport shading shadows overlay options displayed incorrectly on M1 Max Metal Backend from Needs Triage to Confirmed.

I can confirm this issue. And it's not just the Shadows option, it's anywhere that uses the vector ball (I don't know the proper name for it)

Sat, Feb 4, 5:21 AM · EEVEE & Viewport, Platform: macOS, BF Blender
spam (jakiy) updated spam (jakiy).
Sat, Feb 4, 5:16 AM
jacob (cowbert) added a comment to T104336: blender crashed and now I can't open it.

oops accidently added two of the same report

Sat, Feb 4, 4:20 AM · BF Blender
Pratik Borhade (PratikPB2123) closed T104189: Blender 3.4.1 Release when left open overnight exits as Archived.

Thanks for the update, closing.

Sat, Feb 4, 4:16 AM · BF Blender
Germano Cavalcante (mano-wii) committed rB62fc0019791c: Cleanup: silence warning (authored by Germano Cavalcante (mano-wii)).
Cleanup: silence warning
Sat, Feb 4, 4:15 AM
Hans Goudey (HooglyBoogly) claimed T104188: Regression: screw modifier effect is invisible in edit mode (wireframe display).

Huh, I even noticed that but didn't put together that was the problem. A bit spacey.. Thanks, I'll take another look. That seems bad enough that it would be worth fixing even if it ended up looking like a "new feature' in the code.

Sat, Feb 4, 4:12 AM · Modeling, BF Blender
Pratik Borhade (PratikPB2123) merged T104337: blender crashed and now I con not open it into T104336: blender crashed and now I can't open it.
Sat, Feb 4, 4:11 AM · BF Blender
Pratik Borhade (PratikPB2123) merged task T104337: blender crashed and now I con not open it into T104336: blender crashed and now I can't open it.
Sat, Feb 4, 4:11 AM · BF Blender
Pratik Borhade (PratikPB2123) added a comment to T104188: Regression: screw modifier effect is invisible in edit mode (wireframe display).

@Hans Goudey (HooglyBoogly), this issue would show up in wireframe mode

3.3.23.5
Sat, Feb 4, 4:10 AM · Modeling, BF Blender
jacob (cowbert) created T104337: blender crashed and now I con not open it.
Sat, Feb 4, 4:10 AM · BF Blender
jacob (cowbert) created T104336: blender crashed and now I can't open it.
Sat, Feb 4, 4:02 AM · BF Blender
Alaska (Alaska) updated subscribers of T104335: MNEE + OptiX OSL results in illegal address error..

CC @Patrick Mours (pmoursnv)
Do you think this is a bug or a limitation with OptiX OSL?

Sat, Feb 4, 3:56 AM · Render & Cycles, BF Blender