In D17189#468952, @Enes Ayalp (Playasene94) wrote:If the type ever changes on one side, we will have to update it here as well without auto.
In this case, i dont mind what type of "b_scene.render()" is. But i expect threads_mode() to be a definite member of it.
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Sat, Feb 4
Sat, Feb 4
Iliya Katueshenock (Moder) added a comment to D17189: Refactoring curves, camera, device, geometry and volume.
Iliya Katueshenock (Moder) closed T104350: Exposing a keyframed property in the GN modifier group input cancels the animation but keeps showing the keyframes in the timeline as Archived.
I don't think this is a bug. I'm patching a function that would copy socket values when a link is dragged. But this is not what should be happening now. And the values don't go anywhere. They still exist, you just don't have access to them.
Martijn Versteegh (Baardaap) added inline comments to D17189: Refactoring curves, camera, device, geometry and volume.
Martijn Versteegh (Baardaap) added a comment to D17189: Refactoring curves, camera, device, geometry and volume.
I did take a short peek at this diff. And while there are some nice changes in it, I don't think it's going to be accepted like this.
- It changes many unrelated parts of the code. Which is generally a bad idea because if it makes bisecting for regressions much harder. Better split it into multiple patches, each only changing a single area.
- Change for the sake of change, without actual measurable performance gain is imo not really a good idea. Unless it makes the code a *lot* more readable or less error prone. I'm not saying it shouldn't be done ever. But the explanation why it is better must be compelling.
Anže (koko_ze) awarded rBb6b6e47e1dbc: Sculpt: PBVH node splitting for texture paint a Like token.
TheRedWaxPolice (TheRedWaxPolice) added a comment to T104347: Regression: Loop Cut Tool becomes impressive with modifiers.
Seems to be working fine here... but I'm on windows... blender-3.5.0-alpha+master.06305e5ca800-windows.amd64-release
Andreas Zaharescu (Hoody) added a comment to T94323: VBD inside Volume-Scatter Object produces blurry/blocky Artifacts.
Hey! I made a new discovery (tested in 3.3) - The blurry artifacts seem to have somekind of dependency with the specific VDB file -> I recently tried some VDBs that i bought from a pack created with Houdini.
Iliya Katueshenock (Moder) updated the task description for T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.
Iliya Katueshenock (Moder) updated the task description for T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.
Kaspar (Kaspar) updated the task description for T104349: MacOS subdivision modifier, optimal display unchecked does not display wireframe..
Iliya Katueshenock (Moder) updated subscribers of T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.
Making a guess about the cause based on the timings
@Hans Goudey (HooglyBoogly)
Iliya Katueshenock (Moder) changed the status of T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes from Needs Triage to Confirmed.
Paul Kotelevets (1D_Inc) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.
To mention, B3D is not the only software that hide gizmos during operation.
For example, substance 3d modeller also use such a strategy, this allow to check the resulting composition while having pretty complex gizmos.
Iliya Katueshenock (Moder) added a comment to T104348: Regression: Geometry Nodes triangulate node incorrectly alters point attributes.
I'll check
Julian Eisel (Severin) added inline comments to D17164: UI: Make uiBut safe for non-trivial construction.
Julien Kaspar (JulienKaspar) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.
@Torrent (Torrent) Examples and showing typical use cases are crucial actually. Pros and cons are constantly being weighted.
The negative response has set the patch into moment of pause. Only the bug fixes that were part of the patch have been committed for now.
Paul Kotelevets (1D_Inc) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.
I want to share my experience about gizmos in order to provide some contextual logics, in case if it will be useful.
Iliya Katueshenock (Moder) updated the diff for D16684: WIP: Node: Internal links: new method to build.
- Changed direction a bit.
Torrent (Torrent) awarded T103782: Improve visualization when dragging Move/Scale Gizmos a Dislike token.
Torrent (Torrent) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.
@Paul Kotelevets (1D_Inc) Save it man. There is no need to overcomplicate things with arguments and such.
Hi! I just wanted to throw in a comment regarding surface collision when grooming. It would be very useful to have the option of defining a custom collision collection.
Pratyaksh Raj (pratyaksh177) claimed T104303: Add WM api to handle PanelType parent/child relationships.
Let me Know If This issue is still open , I am ready with solution, It can be solved by using Linked list or tree
Paul Kotelevets (1D_Inc) added a comment to T103782: Improve visualization when dragging Move/Scale Gizmos.
I think is is important to understand one of the reasons industry standard software has gizmos always turned on.
In D15451#469159, @Jacques Lucke (JacquesLucke) wrote:FYI, I'm currently merging master in this patch and check if we can make the initial functionality master ready for Blender 3.5. I might strip it down a bit for that, while keeping the general API in place to allow for more complex/better implementations in the future.
Harley Acheson (harley) added a comment to T104274: The execution time of blf.dimension is slow on Node Editor.
@nutti (Nutti) - I use blf.dimension for checking the max height of the characters provided from the font.
Played with this a bit, I like how this generally works well with non-mesh objects too. Especially had fun using this with bone editing.
Daniel Gryningstjerna (Dangry) awarded D15451: Curve sculpting: Collision constraint solver. a Love token.
Leon Schittek (lone_noel) added inline comments to D17203: Fix T104219: Node links are sometimes created from the wrong socket.
About meta holder variables - a slight fix(at minimum) was necessary after all -- to prevent use before declaration error, I've missed that one.
Iliya Katueshenock (Moder) changed the status of T104162: Preview does not match render when processing video with mask. from Resolved to Archived.
ransom (rndsum) closed T104162: Preview does not match render when processing video with mask. as Resolved.
Downloaded latest with blender launcher.
Reset defaults.
Boris Angelis (borisangelis) added a comment to T63369: 3d space in blender flickering or dimming when hovering over it after hovering over ui / etc.
In T63369#656530, @Gavin Scott (Zoot) wrote:It does *not* happen when in true full screen mode (Window -> Toggle Window Fullscreen), so see if it does or not for you.
bad news:
I can confirm this Bug is also present on MacOS.
Hoang Duy Tran (hoangduytran) updated the task description for T104345: Blender: Spline IK constraint, XZ Scle Mode, Inverse Scale doesn't work.
Leon Schittek (lone_noel) added a comment to D17203: Fix T104219: Node links are sometimes created from the wrong socket.
With the patch as is I can still reproduce the issue, but that seems to be a small fix.
nutti (Nutti) added a comment to T104274: The execution time of blf.dimension is slow on Node Editor.
Thanks for taking the action.
I tried your patch, but the issue is much worse than before.
When I tried zoom in/out, Blender will freeze.
Midamo (Redmail34) added a comment to T103950: It's barely impossible to work with new RADEON 7900 XTX.
I had same problem ! Rx 7900 XTX is very slow in editing mesh. Even "hide" - "unhide" 100-200k vertex it's frozen my computer. My old GTX 1080ti is faster for everything related to mesh edit too (BTW 7900xtx gaming is good, ultra settings in Red dead 2 with resolution 5120*1440 i have 110fps). So with Blender 3.5 it's work better with AMD GPU ?
On the design of adding speed ramp key points through a gizmo next to the playhead, has this been discussed with the User Interface team?
Pranav Vasudev Ambig (PranavAmbiga) added a watcher for Good First Issue: Pranav Vasudev Ambig (PranavAmbiga).
Deen (Bit) awarded rB7f958217ada2: Curves: Use shared caches for evaluated data a Burninate token.
Daniel Bystedt (dbystedt) awarded D15451: Curve sculpting: Collision constraint solver. a Love token.
Aleš Jelovčan (frogstomp) awarded D17031: Assets: Bundle essentials with Blender. (WIP) a Burninate token.
Sun Kim (persun) added a comment to T104340: Adjusting spotlight blend using gizmo does not register undo.
Oh now I see this is mentioned in the original diff. I guess this is more of a todo then.
Masashi Kawanishi (cgshaku) awarded T103730: Nodes for procedural hair a Love token.
Hoang Duy Tran (hoangduytran) updated the task description for T104339: Blender Documentation: Redundant Section, needed to be removed.
Bearcat M. Şándor (bearcatsandor) added a watcher for Virtual Reality: Bearcat M. Şándor (bearcatsandor).
I did update my drivers and still dose not work and I will update my crash logs Tomorrow as soon as I can
Alaska (Alaska) renamed T104336: blender crashed and now I can't open it from blender crashed and now I con not open it to blender crashed and now I can't open it.
Alaska (Alaska) changed the status of T104336: blender crashed and now I can't open it from Needs Triage to Needs Information from User.
You can download previous versions of Blender from here: https://www.blender.org/download/previous-versions/
Pratik Borhade (PratikPB2123) added a comment to D16878: Fix T88617: Wrong annotation cursor in Preview of sequencer editor.
Thanks for reviewing :)
Pratik Borhade (PratikPB2123) committed rB1a13940ef808: Fix T88617: Wrong annotation cursor in Preview of sequencer editor (authored by Pratik Borhade (PratikPB2123)).
Fix T88617: Wrong annotation cursor in Preview of sequencer editor
Alaska (Alaska) changed the status of T104322: viewport shading shadows overlay options displayed incorrectly on M1 Max Metal Backend from Needs Triage to Confirmed.
I can confirm this issue. And it's not just the Shadows option, it's anywhere that uses the vector ball (I don't know the proper name for it)
oops accidently added two of the same report
Pratik Borhade (PratikPB2123) closed T104189: Blender 3.4.1 Release when left open overnight exits as Archived.
Thanks for the update, closing.
Germano Cavalcante (mano-wii) committed rB62fc0019791c: Cleanup: silence warning (authored by Germano Cavalcante (mano-wii)).
Cleanup: silence warning
Hans Goudey (HooglyBoogly) claimed T104188: Regression: screw modifier effect is invisible in edit mode (wireframe display).
Huh, I even noticed that but didn't put together that was the problem. A bit spacey.. Thanks, I'll take another look. That seems bad enough that it would be worth fixing even if it ended up looking like a "new feature' in the code.
Pratik Borhade (PratikPB2123) added a comment to T104188: Regression: screw modifier effect is invisible in edit mode (wireframe display).
@Hans Goudey (HooglyBoogly), this issue would show up in wireframe mode
CC @Patrick Mours (pmoursnv)
Do you think this is a bug or a limitation with OptiX OSL?

