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- Buildable 24996 D16744: Support for export curves on alembic
- Diff 58491
- Buildable 24995 D16744: Support for export curves on alembic
- Diff 58490
- Buildable 24994 D16738: Geometry nodes: Optimize Set Position node
- Diff 58489
- Diff 58486
- Diff 58485
- Diff 58484
- Buildable 24990 D16738: Geometry nodes: Optimize Set Position node
- Diff 58474
- Buildable 24989 D16737: Missing geometry header in object.
- Diff 58473
- Buildable 24988 D16625: BLI: Refactor matrix types & functions to use templates
- Diff 58472
- Buildable 24987 D16736: Cycles Shared Library build
- Diff 58471
- Buildable 24986 D16736: Cycles Shared Library build
- Diff 58470
- Buildable 24985 D16734: Update file preview drawing to include tooltip
- Diff 58466
- Buildable 24984 D16733: Tests: test availability of new bundled Python libraries
- Diff 58457
- Diff 58448
- Diff 58445
- Diff 58444
- Buildable 24980 D16727: Cycles: Change bake sub-pixel jittering to avoid issues with skinny triangles
- Diff 58443
- Buildable 24979 D16726: Limit the internal sample index of Sobol-Burley for faster sample generation.
- Diff 58438
- Buildable 24978 D16724: Realtime Compositor: Implement Simple Star Glare node
- Diff 58424
- Buildable 24977 D16625: BLI: Refactor matrix types & functions to use templates
- Diff 58421
- Diff 58420
- Buildable 24974 D16711: BLI: Add TinyMutex class (WIP).
- Diff 58416
- Diff 58415
- Diff 58414
- Diff 58413
- Diff 58411
- Buildable 24969 D16717: Fix mesh light brightness when not using the light tree
- Diff 58410
- Buildable 24968 D16625: BLI: Refactor matrix types & functions to use templates
- Diff 58408
- Diff 58407
- Buildable 24966 D16715: Fix macOS tests failures with new libraries on buildbot
- Diff 58401
- Buildable 24965 D16715: Fix macOS tests failures with new libraries on buildbot
- Diff 58400
- Buildable 24964 D16715: Fix macOS tests failures with new libraries on buildbot
- Diff 58399
- Buildable 24963 D16655: Refactor: Cycles light sampling code reorganization
- Diff 58392
- Buildable 24962 D16706: Assets: Introduce "All" asset library
- Diff 58390
- Buildable 24961 D16655: Refactor: Cycles light sampling code reorganization
- Diff 58386
- Diff 58380
- Diff 58379
- Buildable 24958 D16243: EEVEE: Port existing EEVEE shaders and generated materials to use GPUShaderCreateInfo.
- Diff 58377
- Buildable 24957 D15043: Fix T93829: Stop header text from jiggling
- Diff 58376
- Diff 58373
- Diff 58370
- Buildable 24954 D16711: BLI: Add TinyMutex class (WIP).
- Diff 58368
- Buildable 24953 D16529: DRW: Recreate method to calculate edges factor
- Diff 58367
- Buildable 24951 D16415: Metal: Fix memory leaks.
- Diff 58362
- Buildable 24950 D16706: Assets: Introduce "All" asset library
- Diff 58356
- Diff 58350
- Buildable 24948 D16424: Metal: Enable object selection support
- Diff 58349
- Diff 58348
- Buildable 24946 D16610: GPU: Compile vulkan shaders to Spir-V binaries.
- Diff 58346
- Buildable 24945 D16433: Metal: GLSL compatibility.
- Diff 58345
- Buildable 24944 D16610: GPU: Compile vulkan shaders to Spir-V binaries.
- Diff 58344
- Diff 58339
- Diff 58337
- Diff 58333
- Diff 58332
- Diff 58331
- Buildable 24938 D16529: DRW: Recreate method to calculate edges factor
- Diff 58323
- Buildable 24937 D16529: DRW: Recreate method to calculate edges factor
- Diff 58322
- Diff 58317
- Diff 58314
- Diff 58311
- Buildable 24933 D16641: Realtime Compositor: Implement Ghost Glare node
- Diff 58306
- Buildable 24932 D16649: Draft: Blue noise test in Cycles
- Diff 58304
- Diff 58293
- Buildable 24930 D16625: BLI: Refactor matrix types & functions to use templates
- Diff 58286
- Diff 58285
- Buildable 24928 D16685: Geometry Nodes/Curve to Mesh Node: Consistent Thickness
- Diff 58282
- Diff 58280
- Buildable 24926 D15945: VSE: Add retiming tool
- Diff 58278
- Buildable 24925 D16274: USD CI Tests
- Diff 58275
- Buildable 24924 D16545: USD Export - New Curves/Hair Support
- Diff 58267
- Buildable 24923 D16243: EEVEE: Port existing EEVEE shaders and generated materials to use GPUShaderCreateInfo.
- Diff 58266
- Buildable 24922 D16681: Cycles: Remove OpenGL header
- Diff 58264
- Diff 58261
- Buildable 24920 D16678: Fix empty asset index files after bug in asset loading
- Diff 58260
- Buildable 24919 D16610: GPU: Compile vulkan shaders to Spir-V binaries.
- Diff 58258
- Buildable 24918 D16677: Added MaterialX icon.
- Diff 58257
- Diff 58256
- Buildable 24916 D16610: GPU: Compile vulkan shaders to Spir-V binaries.
- Diff 58255
- Buildable 24915 D16669: Fix T102853: radius of spot and point lamps shares same value with area lamp size
- Diff 58254
- Buildable 24914 D16610: GPU: Compile vulkan shaders to Spir-V binaries.
- Diff 58252
- Buildable 24913 D16675: Add concept of 'runtime' ID in Main data-base.
- Diff 58251
- Buildable 24912 D16674: Cleanup: Move some files that use normals to C++.
- Diff 58250
- Buildable 24911 D16610: GPU: Compile vulkan shaders to Spir-V binaries.
- Diff 58248
- Buildable 24910 D16674: Cleanup: Move some files that use normals to C++.
- Diff 58247
- Buildable 24909 D16610: GPU: Compile vulkan shaders to Spir-V binaries.
- Diff 58245
- Diff 58243
- Diff 58242
- Buildable 24906 D16625: BLI: Refactor matrix types & functions to use templates
- Diff 58241
- Buildable 24905 D15945: VSE: Add retiming tool
- Diff 58239
- Diff 58238
- Buildable 24903 Diff 58236
- Diff 58235
- Diff 58234
- Diff 58232
- Buildable 24899 D16653: BLI: Add atomic disjoint set data structure.
- Diff 58231
- Buildable 24898 D11209: [WIP] Reroute node improvements
- Diff 58230
- Buildable 24897 D16669: Fix T102853: radius of spot and point lamps shares same value with area lamp size
- Diff 58226