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Ryan Allan (Big_Friggin_Al)
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User Since
May 19 2015, 11:15 AM (403 w, 3 d)

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May 28 2015

Ryan Allan (Big_Friggin_Al) added a comment to T42907: UV lost with fracture .

Just tried this on the first version of Blender that included cell fracture (2.64), and can confirm that this bug DOES NOT occur (I used the same .blend file that fails in 2.74). UV coords are retained post-fracture, all the chunks look just like their parent object texture-wise.

May 28 2015, 11:31 AM · Add-ons (Community)

May 19 2015

Ryan Allan (Big_Friggin_Al) added a comment to T42907: UV lost with fracture .

WOW so just discovered something new.

May 19 2015, 12:03 PM · Add-ons (Community)
Ryan Allan (Big_Friggin_Al) added a comment to T42907: UV lost with fracture .

I am having exactly the same problem as the original poster, and it's infuriating. Have spent 2 weeks tinkering to see if I can get it to work, and no joy. I actually got it to work twice my first couple of tries, but nothing since then.

May 19 2015, 11:25 AM · Add-ons (Community)